TF2Maps and Potato’s MvM Servers Present: Mappers vs Machines

Discussion in 'Contests' started by LeSwordfish, Apr 5, 2017.

  1. killohurtz

    aa killohurtz Distinction in Applied Carving

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    Since judging is a position of high responsibility, judges are chosen by the staff, but you can request the position if you feel qualified. We generally want experienced members of the community that we can trust to provide objective and thorough reviews of the maps. Also, remember that anyone can participate in the public voting, judge or not.
     
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  2. Viperi

    aa Viperi not actually a snek

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    Thought so. Misled myself with the site medal description though.
     
  3. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    As usual, we'll announce when we're looking for judges with more information, and then the staff and contest organisers will choose them. If you want to be considered for judging, watch this space.
     
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  4. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    If you want to playtest the entries, you don't need to be an official judge - just join the Potato's MVM Servers steam group, and join the events they run.

    We'll have some public judging compnent too, so you can still help choose the winner.
     
  5. Yabayabayaba

    Yabayabayaba L5: Dapper Member

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    Although I have several spawnbot_mission_sniper on my map, my snipers still spawn on the sniper hints, any reason why this would happen? Also while I am at it, what entity can I use to push rag dolls? I have tried a trigger_push but I can't make it work

    Thanks

    Yaba
     
  6. Hyperion

    aa Hyperion L16: Grid Member

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    Make sure you have generated nav under the spawnbots. Use nav_edit 1 to see if there is nav
     
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  7. Yabayabayaba

    Yabayabayaba L5: Dapper Member

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    Well apparently I don't learn. I spent a day and a thread trying to solve another problem caused by me not regening the nav. I will fix when I return to my computer,
    Thanks!
     
  8. Dr. Orange

    Dr. Orange L6: Sharp Member

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    Use a phys_ragdollmagnet with a negative force value to do this. It will push away from it's center, like an explosion.
     
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  9. Yabayabayaba

    Yabayabayaba L5: Dapper Member

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    Unfortunately the phys_ragdollmagnet affects a radius, and I want to only affect ragdoll that fall off the map, like on convoy
     
  10. ℜℂ+

    ℜℂ+ L1: Registered

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    I'm not quite sure where to go to apply but i'd like to get in on this since we have a little over 2 Months left.
    I'm really good at writing .pop files for maps with incredible detail, While i don't have anything uploaded on TF2Maps i do have some really old examples over on my GameBanana Profile. (Not sure if linking to that site is allowed or not)
    I don't upload Pop files anymore but i do requests for Steam Friends and those that ask nicely mainly for Official MvM Maps but i have had rather good experience with making Pop files for Maps i'm not familiar with. If anyone would like me to help them then comment on my Steam Profile so i can add you and discuss it.
     
  11. Yabayabayaba

    Yabayabayaba L5: Dapper Member

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    Is there anything special I must do when making a mvm download? Because I am collaborating with RC+ and the robots will not spawn for him even with my nav file and a correctly installed pop file, yet it works fine on my end

    thanks
    -yaba
     
  12. Hydrogen

    Hydrogen MvM Maniac

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    Just the bsp, nav, and pop files in a zip download should be fine.
     
  13. radarhead

    aa radarhead Hands out ratings like cheap cigars

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    Ragdolls that fall off the map in Convoy do not move. They stay stationary in relation to the rest of the map.
     
  14. ℜℂ+

    ℜℂ+ L1: Registered

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    It still doesn't work, It displays as "Wave 0" even when i load different Popfiles from both the Collabaration map and Official MvM Maps. I can ready up but the announcer will mention it being the Last Wave despite most of the popfiles i load having multiple. The bots just don't appear
     
  15. Turbo Lover

    aa Turbo Lover Fight me under Glasgow Central Station

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    Instead of trying to load an official mission with tf_mvm_popfile, try copying that mission's popfile and renaming it to whatever your map's filename is.

    I don't know why this works, but someone in chat was having the same issue, sent me their map, and doing that fixed it.
     
  16. Benoist3012

    Benoist3012 L3: Member

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    The reason is:

    When an mvm map is loaded, the game logic will go through some checks:
    -Does the nav mesh file exist? If yes load file named mapname.pop (if your map is named pl_test, the population manager will load pl_test.pop)

    But if the mapname.pop is missing, some functions inside population manager will be "disabled". So even if you attempt at using tf_mvm_popfile popfilename, it won't reset the map. In order to load a mission from another map if you have the Wave 0 bug, do the following steps:

    -Type tf_mvm_popfile mvm_coaltown, in console.
    -Open in game vote menu, and call a restart mission vote.
    -After that vote, the game should reset your map, and load mvm_coaltown.pop, if it didn't, then you need to do those extra steps:
    -Type mp_restartgame_immediate 1 in console, wait ~5 secs, type mp_restartgame_immediate 1, the map should be now reseted and mvm_coaltown popfile loaded.

    If the mission is still not changed after this, then you are probably missing some of this:
    -Navmesh file.
    -Blue robot spawn point entity.
    -item_teamflag entity.
    -func_capturezone brush entity.
    -tf_logic_mann_vs_machine entity.
     
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  17. Egan

    aa Egan

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    Some words of motivation and wisdom from @Cayle who worked on MvM, when I asked about player testing numbers and difficulty knowing where to go design-wise:

     
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  18. Star Bright

    aa Star Bright

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    Does that mean Nightmare difficulty was actually intended to be its own full thing and not just some sort of flavor text for a halloween update? Imagine a campaign like that in today's MvM...
    Gives you ideas doesn't it...
     
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  19. Benoist3012

    Benoist3012 L3: Member

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    It's a thing, in mvm boot camp menu, you can select nightmare difficulty, although it only has one mission, and it's on ghost town.
     
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  20. Dayal

    Dayal L2: Junior Member

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    That seems rather questionable since Nightmare is easier than advanced in my book. The real struggle with Nightmare difficulty most of the time is to find teammates who know what they're doing.
     
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