TF2Maps and Potato’s MvM Servers Present: Mappers vs Machines

Discussion in 'Contests' started by LeSwordfish, Apr 5, 2017.

  1. Da Spud Lord

    Da Spud Lord L5: Dapper Member

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    WAIT WHAT I JUST REALIZED THE DEADLINE ISN'T FOR ANOTHER MONTH THIS WHOLE TIME I THOUGHT THE DEADLINE WAS IN LESS THAN A WEEK
     
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  2. Q5star

    Q5star L1: Registered

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    Haha, don't we'all. xD
    We read fast, way too fast....
     
  3. «✪ DELL ✪»

    «✪ DELL ✪» L1: Registered

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  4. Da Spud Lord

    Da Spud Lord L5: Dapper Member

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    Hey guys, I'm hoping to have a conversation about my popfiles and how I can improve them over on the Cargoship thread. I posted my notes for the advanced mission, some changes that I'd like to make for the next version, and my thoughts on each wave. Hope to get some good feedback.
     
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  5. [WW] PandaGrinch

    [WW] PandaGrinch L1: Registered

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    Anyone wanting to collab? I'll happily do artwork promoting submissions or to be put in the map. :)
     
  6. GreenLemon

    GreenLemon L1: Registered

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    even with one more mounth i cannot acheive to finish my map, im such inexperimented, everything is still dev texture and square brush, i cant imagine an environement ...
     
  7. radarhead

    aa radarhead Hands out ratings like cheap cigars

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    Has it been tested? If your gameplay is already proven, I'm sure you could find somebody here more than willing to detail a map.
     
  8. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Hey folks, I'm going to start selecting judges soon. What we're looking for is:
    • People who are fair and even-handed.
    • People who are articulate and know what they're talking about - you don't need to be an expert, but you need to have a good idea of what makes an MVM map good.
    • People who are reliable, and are able to dedicate a good amount of time in August to playing maps.

    Judges will have to play all the maps, give them considered ratings, and write up a few paragraphs of feedback explaining how you came to those conclusions.

    If you're interested in judging, send me a forum PM. Ideally, link me to anything you've done in the past that shows off how good you'd be at judging - either a bunch of feedback you've given, or a high-quality MVM map you've made. We'll be looking for 1-2 judges.

    EDIT: Judges can't vote for their own map, and can't win any prizes except for public choice. However, if a judge is collaborating with somebody, that person can win as normal.
     
  9. GreenLemon

    GreenLemon L1: Registered

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    And even that is not ready yet, i got big problem trusting people i did not know much, we only tested this with 2 of my friend on my shitty computer barely able to run srcds

    And the diffdrence between this and mecha engine 6 player (for example) is very noticable
     
  10. Tim

    Tim L1: Registered

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    Am I obliged to pack "Frontline!" assets with my map? Just asking, before people get red, glowing ERRORs when playing it - that might break the immersion somewhat.
     
  11. Tumbolisu

    aa Tumbolisu  I ⌄ I 

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    All custom assets must be packed. Simple as that.
     
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  12. Fillmore

    Fillmore L2: Junior Member

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    Yes, this should not really be a question. Because if you don't pack those assets in, not only will everyone get those ominous glowing ERROR signs but they could also do some un-intended out-of-bounds walking or whatever else because of the lack of collision that would've otherwise told them to stay within bounds.

    Also, friendly advice if you're gonna go whole hog with the frontline assets: Repack your maps, those assets are REALLY heavy on the filesize.
     
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  13. Hydrogen

    Hydrogen MvM Maniac

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    A friendly reminder of a standard TF2Maps contest rule related to custom content:

    If you used any custom assets that are not publicly available, you must release them publicly no later than July 24 @ 11:59 PM ET (exactly 1 week prior to the deadline) or else it will count as a collaboration towards your entry. You may have up to 3 people collaborating towards a single entry.

    Speaking of deadline: Upload thread is up
     
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    Last edited: Jul 22, 2017
  14. MortyW

    MortyW L1: Registered

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    Is it okay if my map has 2 advanced pop files? Or I need to delete one?
     
  15. Fillmore

    Fillmore L2: Junior Member

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    You can have multiple missions, just be sure to specify which of them are you entering to the contest.
     
  16. Asd417

    aa Asd417 L1: Registered

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    Little bit off topic but will we be able to test our mvm maps on your server after the contest? @Hydrogen
     
  17. Benoist3012

    Benoist3012 L3: Member

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    That's the purpose of the servers, yes, +most of contest entries will remain on the servers anyway.

     
  18. Roobean

    Roobean L1: Registered

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    Hi,

    I'd like to start of by thanking all who make TF2Maps.net as enjoyable and great as it is; I have always enjoyed seeing and partaking in the different map related goodness that has come from here and the people. I have gained much more respect when approaching and partaking in this contest; as this was the first time I have done anything related to Hammer and map making in TF2.

    Regarding that, life gets in the way, I ended up having to give myself a month on a fun plan on ideas for a MvM Map which approached areas I thought others hadn't; but it ended up being a week, which ended up being two days.

    With my dreams and ideas having to be put to one side, I thought I would create something very very simple yet interesting concept to play by; due to being an avid MvM Two Cities player myself, I thought it would be interesting.

    Due to this being the first thing I have done in hammer, life and time constraints I found it would be easier to copy over the game logic from a mvm_example.vmf I found (will link this below); I hope this is ok.

    I will post below shortly my very simple but fun 'my first map'.

    Thanks again,

    Roobean
     
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  19. Viperi

    aa Viperi not actually a snek

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    Suggest those using Frontline asset to pack with CompilePal in order to minimize file size otherwise caused by unused skins of props.
     
  20. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    The contest ends fifteen hours from the time of this post!

    We're absolutely thrilled to have so many entries, and it's fantastic that people who've never mapped - or never made an MVM map before - are joining in. However, thirty entries is way too many to properly play all of them, so we're going to do the judging in two stages.
    • In the first stage, the contest judges will play all the maps at least a little, and choose a top fifteen.
    • We'll then open that shortlist up for public voting.
    It's unfortunate that not everybody will get the same focused attention, but thirty maps is just far too many to play all of them! Every entrant will still get the medal, and if you're not chosen for the shortlist you'll get a lot of expert feedback on how to make your map better.
     
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