Please read the FAQ.Can i use mvm.tf to create custom waves ?
Wow nice guide man. I am still really new to mapping so I am still learning basic concepts but once I have to start worrying about nav meshes for I am sure this is going to help a lot.Btw, i wrote a guide yesterday that should help with understanding nav avoid and prefer entities:
https://tf2maps.net/threads/nav-prefer-and-block-areas.32458/
This guide does cover a few gotcha's which can be quickly overlooked.
Sorry if I missed this somewhere but, I believe feedback and demos are stored for maps when they are played on the potato servers. Where can this be accessed (if it can)?
Take a look at UEAKCrash's mapping tutorial videos on how to get started, they're a great learning tool:I have an idea for an MVM map I think would be pretty cool etc.
Take a look at UEAKCrash's mapping tutorial videos on how to get started, they're a great learning tool
Take a look at UEAKCrash's mapping tutorial videos on how to get started, they're a great learning tool
Fun Fact: This video(s) is the reason I'm here now and participating in a Mvm contest no less
As long as you're willing to learn the logic system behind it, I'd say go for it, but beware, the logic is not that as simple as koth. It took me about a week to figure it out and even then I still had problems. If you are going to try to learn it, I highly sugest to take a look at mvm_example001. (I would give you a link, but I got my copy from a person on the group chat, ask around there). Also if you get confused, just ask around in the fourms or group chat, someone maybe able to help solve your problem.I can get behind that. I've been following this tutorial. Still trying to decide if I want to just go for it and start working on an MvM map for the contest. Not sure I could pull it off; being that it would be my first map.
As long as you're willing to learn the logic system behind it, I'd say go for it, but beware, the logic is not that as simple as koth. It took me about a week to figure it out and even then I still had problems. If you are going to try to learn it, I highly sugest to take a look at mvm_example001. (I would give you a link, but I got my copy from a person on the group chat, ask around there). Also if you get confused, just ask around in the fourms or group chat, someone maybe able to help solve your problem.
I tried to do that, but I didn't have it or I couldn't find it. either way, I belive thats true, but I don't know for sure.I believe you can get mvm_example from TF2's SDK.
K great I'll check it out!I believe you can get mvm_example from TF2's SDK.
This worked great for me thanks!From TF2 Wiki:
- Install the Source SDK. If it is already installed, make sure to use the "Refresh SDK Content" option within the SDK before continuing.
- Copy the BSP and NAV files from "<steam installation>\steamapps\common\sourcesdk_content\tf\mvm" to the TF2 maps folder.
- Copy the .pop files to "<steam installation>\steamapps\common\team fortress 2\tf\scripts\population". Create the population folder if it does not exist.