Discussion in 'Contests' started by LeSwordfish, Apr 5, 2017.
Yeah, don't worry, that's just me being dopey.
To be fair, lots of trees make it very hard to see the forest.
If that can help countering the "rigged contest theory", I'm not an active TF2Maps member, and I haven't joined any contest here in the past as a judge, this is my first time as judge and I'm a judge because I have experience in MvM and past work on it, I've been around the Potato's MvM Group since its early days, and even work with Hydrogen on some projects. I don't know many people here at TF2Maps.net, and I haven't joined any gamedays test for contest entries so I get a fresh look on everything, and yet what I see and point out is same as what the other judges are pointing out I don't see any rigging, a entry isn't rejected from the shortlist because we wanna make our "friends" win, no no, an entry is rejected because it has issues here and there that once combined make the map less enjoyable than another.
Also rejected from shortlist =/= disqualified, you are still gonna get the contest medal.
Lesson learend: never make your first map for a contest. oh well.
No don't worry you did good, what you have learned is mapping experience and you will do better next, you can't do worse, your map has too many errors to be played without any game issues, but it's your first map nobody can do perfect on their first map, you should be proud of yourself for making an entry.
You are right. As for this being my first map I am proud of what I did. maybe in the future ill be able to do even better.
As i said, i was midly upset, but you have to agree that spending months of work making an aestethics-based map to try to win the aestethic prize that wont even get a chance to get the aestethics prize because the pop files were poorly made by the contributor who's work that was ; and seeing maps that look extremely under-detailed or have entire parts of the map undetailed getting a shot at winning said prize because their pop were more fun is just amazingly depressing.
I'm sorry that the shortlist system caused problems for people who designed their maps for one specific prize. It was a necessary evil of the contest format, and I think some people are right to be aggrieved. However, there was really no way around it. If, as you say, your map was prevented from getting the aesthetics prize by the popfiles, then that's no more unfair than someone with an uglier but more fun map being unable to win Best gameplay.
That's why the shortlist system, in my oppinion, is a terrible idea, i understand that 40+ maps is alot to judge upon but i'd say that taking the time to review everything is a much better alternative, even if time consuming, as it'll avoid unfair judgement. (atleast for public voting, as players generally have more time to test maps than developers)
If you are going to implement a shortlist system atleast say so in the rules beforehand, and not a week after the contest ends, as adding arbitrary rules is a pretty shady thing to do to be honest.
On that note, will every map be available for the public choice award ?
Im not good at English very well. so sorry about that.
It was my first MvM level.
nav, map, waves, totally failed project but Im so appreciated I can submit map somewhere and be evaluated from other mappers. thank you!
You should design your map to have a chance to win in all categories, because it's harder to compete with the many beautiful maps in the aesthetics category.
It would have taken months to publically and fully judge forty-five maps. I'm very sorry I wasn't able to be clear about it sooner, but we've done enough contests to know that it's not really possible to get the public to vote on such a large scale. The last time we tried to was with the last 72hr contest - that was competitive maps not co-op (so easier to publically vote on) and we were asking people for a single 1-5 rating. Even so, it took more than six weeks.
I'll admit, it was a major mistake to not state upfront that we might have needed a shortlist system - but I don't think it was an unfair or a shady thing to do. All I could have done was said "we reserve the right to change these rules if the number of entries forces us.) We changed the rules because we had to, not because we wanted to, and not because we were trying to rig it.
Unfortunately only shortlisted maps will be available for any awards.
Wow, was actually counting on the public votes.. rip that part
Heads up everyone!
As public voting has now started, we have opened a showcase server in EU ( courtesy of @Glubbable ), as all servers are in US it will probably better if you join that showcase server if you are living EU or if US servers go down (Murphy's law).
On that server you will find the 16 selected maps, unfortunately we haven't setup the map change vote yet, so if you want to change map either finish a mission or ask an admin.
The people listed in the spoiler have access to a basic list of commands ported from the US server, if you have an issue/request please send them a message through TF2Maps group chat.
@Fillmore (aka Sntr)
Server IP: 22.214.171.124:27020
I've been kind of the loop on this, so I'm coming into this with an outside perspective.
Yes, spending months and months of work, time and energy on something that in the end, doesn't get recognized to the fullest you were expecting, sucks. I understand that far more than you might think and I know completely what that feels like. But calling a contest rigged is not the answer. Blaming your contributor, is not the answer. Going, Ah-Ha! you fell for me trap(card) is silly. It just makes you look selfish, entitled and immature, unable to take responsibility as a member of a team, or even being able to see your own faults as a member of that team. This contest is more than just looks, and pop files. It's also about working together with other designers and artists to create a coherent, well designed product to the best of their ability. You need everything to succeed.
It is not the systems fault, the system isn't terrible, it's been used before to success. It's not your pop file makers fault. The maps were deemed unsuitable to make the cut in a very large pool of maps. So, quit with the complaints and have some dignity. Take this on the chin and have pride in what you made. Listen to the feedback that others have and will be giving you, and continue to improve on the maps.
I totally agree. Going forward I would like to see a shortlist for each category though for people who expected to enter into the respective judging area (detail, fun, etc). The current system is plenty fair, I just think that could be fairer. But that's just my stance.
It's definitely something to give more consideration to, if we run another contest in this style again.
Even though I didn't make the shortlist, I had a blast during this contest and I got to release my first map! Big thanks to everyone who left feedback for beachfront.
Good luck to all of the other mappers!
Even though our map, Helix didn't get into the shortlist I'm still happy, because I worked with amazing people and got a lot of new knoweldge with hammer. I'm looking forward to any future contest in this stlye. Good luck for those who got into the shortlist!
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