Goooood evening everyone!
So, new update coming out 'soon" biggest of the beta ones
Major and noticeable changes:
+ Increase in FPS in the 'pit' before Point A (hopefully)
+ Some minor changes to HP and Ammo placement, will be watching these closely over the next test(s).
+ All Health and Ammo overlays now have unique overlays to denote their location.
+ Better clipping, thanks to Bereth, Swordfish's and Bakscratches feedback.
+ Opened up point B a bit.
+ Raise bar by Point B so you can actually run under it without crouching.
+ Fixed Red Forward Spawn bug where Red players could get into room after the spawn was disabled.
+ Trying out a new payload cart by Rexy.
+ Added some additional ambient sounds
Ontop of whatever feedback comes from the next test, I'll be doing a lighting and lighting optimization pass, along with updating the sounds a bit more. I'm thinking that a custom soundscape will be created.
Images of the new updates:
EDIT: The most FPS feedback I got was in the 'pit' right infront of blu spawn and point A. Turns out I had a rouge hint brush that was pushing into the B area. I think what was happening was that since it was a whole brush (like, 100u or something) it never properly cut the leaves against the other hints I have in there. So, you were literally seeing through the floor into point B while standing down in the pit. I've changed that and got positive results, hopefully it works.