You can't just make a hole in it?
I kinda can't tell what's wrong with this map. I feel like I've been playing the same version since April. I guess the new B and tweaked d are improvements, but not fundamental changes. Some stuff still feels bad- a place without a step, a narrow, dull flank or two, only two routes from red at D, spawncamping... But several of these have been around for, literally, months, and I've reported a few of them every time I've played. But nothing's changing, so why bother?
If you're interested, I'll do a big feedback run-through, but I feel like doing it under my own initiative would be a waste of time.
A hole is possible, but then it opens up that whole area for snipers/other sentries to climb out onto, which might be bad.
I've looked at the instances of spawncamping, and those are a result of team stacking/imbalance. I did address the spawn camping a few versions ago with red's forward, but then moved the spawn, and haven't seen any other issues with it. I may change that when I work on final's right flank this weekend.
Honestly why there hasn't been any drastic changes is because I feel that what I have now is fine, and that there are just a lot of different little layout tweeks I need. I tried a drastic change with the cave, but no one liked it. I didn't even like it after I saw it played, thus why I removed it (everyone favored the original, so I built up around that).
You can do a feedback dump if you want, but I've already been reviewing all the demo's 1-2 times each, looking at each of the feedback points, and then deciding what to do based on that. Again, to be honest, a lot of feedback I'm getting now is emotionally driven, rather than logic. People have gotten sick of playing the map, and that is starting to show in quality and expressiveness of the feedback. I do listen to your feedback, but when all I'm seeing is "Wow, this is final is really fucking hard, fix it" That doesn't help me
that much, just shows me that you're angry at the final. Yes, there has been some good feedback, and I've seen/listened to it and thought about, but I just need to make changes based on this feedback, and what I think is good for the map, whilst still keeping with the "vision" I have for gameplay/the map.
Do I think the start area is fine? Yes.
Do I think final is fine, but could use a little bit of work? Yes.
Do I think the _a14 version is close to how final will be? Somewhat, yea.
Do I think that just because I came in 7th in the contest, I have to completely redo area's and make drastic changes? Hell No.
I'll probably be releasing 1 more version of this map and then just go to another community for testing if needed. (i'll still update here, and everyone is welcome to play it, I just won't be the one pushing for its tests here). Like I said, everyone here just hates to play the map because they see it a lot, and because of that the feedback quality has decreased. I'm sorry that I've been having it tested a lot, I have a deadline set for myself and I intend to keep it.
/end rant.