I thought I fixed that, and it was infact working when I checked.
Will double check that, thanks!
Will double check that, thanks!
Many of the wood floors have that weird tele-dies-as-soon-as-someone-goes-through-it bug.
What causes that?
If a teleporter exit is on a significantly sloped ground, or is within the bounding box of certain props (typically large and/or rotated), any attempts to teleport will instead destroy the exit and leave the player on the entrance. This appears to be a too-sensitive safeguard against getting stuck in objects by teleporting.