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PL Rust final1

Totally uphill action

  1. Fr0Z3nR

    aa Fr0Z3nR Top Quacker

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    PL_rust (Named used with permission from Ravage)
    Map by Joe R and 'Aly'
    Contact: JBragdonR@gmail.com

    RED naturally doing something that BLU isn't happy with and BLU has to show that unhappiness with EXPLOSIONS. Nestled in an old Australian Iron Mine, RED is getting ready to launch a rocket and BLU is getting ready to blow that sucker up. Who gets to be the cool team and walk away without looking at their explosion?

    Special thanks to Alex 'Rexy' Kreeger for his tiny boy payload bomb cart.

    No decompiling this map without permission from myself.
    No redistribution of the map without permission from myself.
     
    Last edited: Jun 20, 2015
  2. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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    I'm noticing everyone using water.
    I'll make note not to. Lol.

    Looking really interesting in your second screenshot, although I'm not exactly sure why a crate is stacked up on thin tin barrels.
     
  3. Tekku

    aa Tekku

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    Pl_Frozen \o/
     
  4. Jetti

    Jetti L5: Dapper Member

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    "It is simple an elevator that needs people on it to push it down."

    I'm doing the same thing. :X
     
  5. Micnax

    aa Micnax L0: Terribly Lazy Mapper

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    Oh goddamnit, I was gonna do the same elevator idea.

    'Tis now a battle who has the better elevator!
     
    • Thanks Thanks x 1
  6. Jetti

    Jetti L5: Dapper Member

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    Let the battle... Commence!
     
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  7. Fr0Z3nR

    aa Fr0Z3nR Top Quacker

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    Water isn't a key feature, just something pretty and adds to the area. Why the crate is up there? Idk, its abandonded, I'm blaming ghosts.


    Thought about it.

    It is good that you are playing it simple and not doing anything overly complex.
     
    • Thanks Thanks x 1
  8. Micnax

    aa Micnax L0: Terribly Lazy Mapper

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    Well it's simpler then my cable car race idea... hoho.

    Looks great already too!
     
  9. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    is it meant to be forgewright? Or forgewight?
     
  10. Fr0Z3nR

    aa Fr0Z3nR Top Quacker

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  11. Fr0Z3nR

    aa Fr0Z3nR Top Quacker

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    So i thought pl_rust was taken...

    ... it was

    But Ravage has allowed me to use the name!
     
    Last edited: Jan 3, 2012
  12. Fr0Z3nR

    aa Fr0Z3nR Top Quacker

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    Have some new images of between cp 2 and 3, and the final "leg"

    [​IMG][​IMG][​IMG]

    Dunno if I'm keeping the foundry pavilion, but I like it.
     
  13. tyler

    aa tyler snail prince, master of a ruined tower

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    I like the aesthetics of that slope/stair combo in the final shot a lot.
     
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  14. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Second screenshot is like corrode+backlot. Might be a good thing (PROBABLY ISN'T CUZ UR BAD).
     
  15. Fr0Z3nR

    aa Fr0Z3nR Top Quacker

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    Actually I pulled that idea from Thundermountain...

    Don't want to double post and draw attention to myself for something so small... Here is 3 new images (updated finale)
    [​IMG]
    [​IMG]
    [​IMG]

    Doing entity work tomorrow... have to get all those dynamic things working...

    Left to do before a1:
    • Entities for track
    • Get dynamic parts working
    • Blu Forward spawn
    • Redo Blu main spawn
    • Set up Spawn entities
    • Seal up
    • Add ammo/HP
     
    Last edited: Jan 4, 2012
  16. Fr0Z3nR

    aa Fr0Z3nR Top Quacker

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    Okay, so I've been trying to get the first elevator to work... No dice.

    I have everything working fine (with a minor hiccup at the end of the lift, but not major)... But what is wrong is that if you stand on the platform (brushwork) while going up, you begin to clip through and are basically "dragged' upwards with the cart and get stuck on the platform until you get to the end.

    I want to assume that this is an issue with parenting because I don't have this issue when I de-parent the platform from the cart ... that is, everything goes back to normal.

    things that might help people help me solve this:
    1. The issue only happens when you are on the brushwork platform, if you stand on the cart, you are fine.
    2. I have tried using a trigger_hurt and a filter, much like the cart does to push people.
    3. I have looked at high-tower and the way they do it is very "big" and I am sure you can do it simpler.

    I'd like to get this working so I can write up a guide/tutorial/post about how to do this since I know there are a lot of people who would like to use elevators in their contest maps.

    So... Help? :D
     
  17. Sergis

    aa Sergis L666: ])oo]v[

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    from what i've found out while trying to make my spinning turntable work, you will clip through anything that moves upward except an unparented train

    probably thats why hightowers lift is "big" - because nothing fucking works the way you'd expect it to
     
    Last edited: Jan 5, 2012
  18. tyler

    aa tyler snail prince, master of a ruined tower

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    "I looked at how it is done, and I thought, what if I didn't do it that way? Now it isn't working. Someone help me out. Don't know where I went wrong."
     
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  19. Micnax

    aa Micnax L0: Terribly Lazy Mapper

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    Make the platform a model?
     
  20. Fr0Z3nR

    aa Fr0Z3nR Top Quacker

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    Well booj said "Don't really look at it because it won't help"....


    ... So I went to lemmines and got his stuff from Corrode.