Overlays not appearing

Discussion in 'Mapping Questions & Discussion' started by DrSquishy, Sep 5, 2017.

  1. DrSquishy

    DrSquishy L8: Fancy Shmancy Member

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    Another issue, this time my overlays aren't appearing ingame...
     
  2. Freyja

    aa Freyja ¯\_(ツ)_/¯

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    Overlays won't appear if your map is rendering in fullbright. Also check their assigned faces
     
  3. DrSquishy

    DrSquishy L8: Fancy Shmancy Member

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    I think I've found the issue. It says the overlay is touching too many brush faces (996 when max is 64) but the problem is I've double checked and it should only be touching 3. What could this issue be?
     
  4. Idolon

    aa Idolon the worst admin

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    How dense are your lightmaps? This error can happen on faces with really high quality shadows.
     
  5. DrSquishy

    DrSquishy L8: Fancy Shmancy Member

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    I've set them to 2 on the face, and even then the shadows are really low quality ingame....
     
  6. ics

    aa ics http://ics-base.net

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    2 is very dence, i suggest using 16 default or 8. You cant make as accurate shadows as games like CSGO has anyway.
     
  7. DrSquishy

    DrSquishy L8: Fancy Shmancy Member

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    I just don't want a shadow that's as rough as stairs
     
  8. Idolon

    aa Idolon the worst admin

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    2 will definitely cause issues. Lower resolution lightmaps are perfectly adequate in the right situation (for example, all of Upward's lightmaps are at a density of 16). Try increasing your light_environment's sun spread angle to soften the shadow edges, and use a density of 8 or 4 if you need to.
     
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  9. iiboharz

    aa iiboharz Meme Queen

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    Also the issue here is that because of your super dense lightmaps and the overlay being on that face, the compile is failing entirely.
     
  10. DrSquishy

    DrSquishy L8: Fancy Shmancy Member

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    Changed the lightmap grid to 8 or so, but also changed the sun spread angle because that was still on the default of 0 :/
     
  11. iiboharz

    aa iiboharz Meme Queen

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    Sun spread angle shouldn't affect anything.
     
  12. Lampenpam

    aa Lampenpam

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    Better only do this for specific faces. lightmap scale of 8 takes four times as much lightmap data and four times longer to compile than 16.
    16 is a good value most of the time, only when you are at the detailing stage you can give some faces a denser scale for some neat little details or when 16 very obviously looks too blocky.
     
  13. DrSquishy

    DrSquishy L8: Fancy Shmancy Member

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    whatever it is that makes shadows a bit softer
     
  14. Idolon

    aa Idolon the worst admin

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