I think I've found the issue. It says the overlay is touching too many brush faces (996 when max is 64) but the problem is I've double checked and it should only be touching 3. What could this issue be?Overlays won't appear if your map is rendering in fullbright. Also check their assigned faces
I've set them to 2 on the face, and even then the shadows are really low quality ingame....How dense are your lightmaps? This error can happen on faces with really high quality shadows.
I just don't want a shadow that's as rough as stairs2 is very dence, i suggest using 16 default or 8. You cant make as accurate shadows as games like CSGO has anyway.
Changed the lightmap grid to 8 or so, but also changed the sun spread angle because that was still on the default of 0 :/Also the issue here is that because of your super dense lightmaps and the overlay being on that face, the compile is failing entirely.
Sun spread angle shouldn't affect anything.Changed the lightmap grid to 8 or so, but also changed the sun spread angle because that was still on the default of 0 :/
Changed the lightmap grid to 8 or so
whatever it is that makes shadows a bit softerSun spread angle shouldn't affect anything.