Oubliette noun: a dungeon with an opening only at the top
Etymology: French, from Middle French, from oublier to forget.
The rough story I have in mind is that Red and Blu were peacefully working together in the secret underground spy base made to look like a mining facility. After an earthquake, their only way out collapsed, and their corporations soon forgot they even existed. Red and Blu's supplies soon began to dwindle, and the hoarding began.
The goal of the game is to fight over the vital supplies in each room, and ultimately wipe out the opposing team.
Who will be the last standing? Who will survive another day? Who will capture the vital break room coffee machine!?
Features:
5 control points to fight over (granary style)
Forward spawns after capping 2nd to last point.
One way doors leading to the overhead walkway.
My second attempt at creating a decently playable map. I'm still relatively new to mapping, but I've learned quite a bit. This is actually the second try at the same map concept. I started over from scratch to fix some major problems and use what I learned from play tests.
I'll just let the map speak for itself.
Construct criticism and feedback is more than welcome. Thanks in advance!
Also ignore the poorly 'shopped overview.
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