Ravioli Ravioli give me the feedbackioli
My problem with this area is that RED has no foothold. It is where BLU spawns, but when the flag is here, you can't stop the capture of it due to how much of an advantage BLU has over RED in all places here.
This opening door wasn't noticed by one god damn person. The problem is that when your intel is out of the base,
THE LAST PLACE YOU WANT TO BE IS YOUR SPAWN!
Add a one way window benefiting BLU here
Remove the kits and add a ramp to help BLU here, maybe move the intel a bit away to compensate. Oh and make the door right by the ramp one way, so BLU players can't just spam and duck out of RED spam easily.
Here's and overview with all the changes I recommended, and some others ones.
The building right next to BLU spawn that you can go into should be extended a bit. I recommend this so that when BLU is capping, RED has a decent place to enter and attempt to spam them off of the cap zone.
As for the Orange thing next to the current shortcut thing. I'd make that a forward spawn that any respawning RED players can use to get to BLU's base much quicker.
I can't really think of any thing else that I can put into definitive words, so hopefully this helps you improve A2. I thought the map had some interesting combat, and I'm always up for a non-standard TF2 experience.