- TF2M Feedback Round Support
- Fixed a few missing patches
- Health and ammo adjustments
- Lighting improvements
- Clipping fixes
- Changes at Lighthouse:
- Enlarged the capture zone area
- Changes to Lighthouse/Orchard connector:
- Rebuilt the Orchard/Lighthouse connector
- Changes imported from the ICTF version of National from MC13
- Changes at Orchard:
- Enlarged the capture zone area
- Changes at Waterfall...
oops
- Fixed the map being stuck in setup time forever
- Fixed the map getting stuck in an unwinnable state if a team has to defend final for the second time in the same match
- Fixed a visual bug where the round timer would reset to full before the next round began after successfully defending final
- Fixed respawnrooms not being set to the correct teams in certain cases, trapping players in spawn
Lots of little changes, fixes, and reworks all over for this version! There's a visual bug with the water near the new spawn at Lighthouse, but it's late and I'm tired and I can't be bothered to fix it right now.
- Changes to Orchard:
- Moved control point closer to Waterfall slightly
- Added a (very) small amount of cover on the point
- Reworked outer Orchard->Waterfall connector
- It's flatter
- It's slightly wider
- It's lower
- Changes to...
- Added soundscapes
- Fixed the water being weird inside Lighthouse spawn
- Fixed several missing or misplaced cubemaps
Orchard and Lighthouse have been statistically favored to win in matchups, which means the map is Red sided since Red starts with both. This update is aimed at addressing this issue by making Blu's points stronger and Red's points weaker.
- Changes to Orchard:
- Fixed spawn doors visually clipping through the roof of spawn
- Expanded outer Orchard->Lighthouse entrance
- There's a new building with some new pickups in it!
- Reworked inner Lighthouse->Orchard...