Mvm_estate

MVM Mvm_estate rc1b

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Erk

erk
aa
Aug 6, 2016
443
1,106
stuff and mc'stuff

idk tbh I did a lot

new jury rigged pop-file borrowing bovarian botbash w/o the tanks

messing around
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Freyja

aa
Jul 31, 2009
3,011
5,839
This map has lots of issues as it stands.

The mission is all over the place currently. I strongly recommend making a custom popfile as soon as you can, because the difficulty of bovarian botbash is weird without tanks. It also has broken icons and icon stacking, somehow?

The bot paths didn't work at all. None of the arrows ever showed up so we had no idea where the bots were heading at first, and the bomb path never changed after that. They always took the same narrow left-hand route.

Spies could also spawn in the player's spawnroom, check that the entire thing is covered by the respawn room trigger.

You also had no clipping at all, it seems? We were able to build on the buildings and jump over to the bot spawn. Check the demo from the potato servers.
 

Infomaniac

L6: Sharp Member
Nov 29, 2015
374
207
The map looks like a depressing version of the bronx.
EDIT : Actually, it is already depressing, as said by Erk.
 
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Infomaniac

L6: Sharp Member
Nov 29, 2015
374
207
Hey, that's pretty good.



NOT A REFERENCE TO IDUBBZ
 

Erk

erk
aa
Aug 6, 2016
443
1,106
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+ fixed the robo arrow signs

+ fixed the upgrade stations

+bothered to detail things

+ Made some layout changes to fix sightlines

+ detailing

+ removed that one stupid tank that I didnt like

+ some summer cleaning opened up some room for the players

+ lowered that one building to be easier to get onto.

+ better collisions to props and other details

Read the rest of this update entry...
 
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Asd417

Sample Text
aa
Mar 20, 2016
1,461
1,035
The visuals are coming together very nicely!
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Edit: There is a gap between the pillar prop and the detail
 
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Erk

erk
aa
Aug 6, 2016
443
1,106
Final thingy.

+ No dev textures, replaced all of them with bricks.

+ Areaportals, like 1 maybe 2 hints.

+ Prop fades

+ Scrapped the pop file, 10 scouts one wave now, because I don't really have any ideas on how to make something that's fun and I don't really have the time anymore.

+ Some more detailing around the front and just generally.

+Fixed a few spawns

+ Other stuff.
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LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,101
6,597
Still not seeing it. Remember you need to update the version of the download for it to update the file.

After discussing with Hydrogen, I want to make it clear: if you don't even try to make a serious second popfile (EDIT: obviously things like "one wave of ten scouts" don't qualify) then the map will be disqualified. Missing a whole popfile is too much for us to make an exception.