MVM Mvm_estate b8

A mvm map set in an urban environment.

  1. Erk

    Server Staff Erk erk

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  2. Erk

    Server Staff Erk erk

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    Honestly, I know this map isnt going to be good, and I dont think it ever was. I've kind of just lost any idea what I want to do with this map or with maps in general. This is less about the contest and more about other stuff.
     
  3. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    The advanced mode is a .txt rather than a .pop but it is there, at least.
     
  4. Erk

    Server Staff Erk erk

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    Oh fuck me in the ass.
     
  5. Erk

    Server Staff Erk erk

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  6. Erk

    Server Staff Erk erk

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    • Like Like x 1
  7. Erk

    Server Staff Erk erk

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    Last edited: Dec 21, 2019
  8. Fillmore

    Fillmore L5: Dapper Member

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    While we don't really have any missions to show off yet, it's probably worth sharing some mission making relevant info which'll get bundled with the other guff later in a .txt file:

    //Spawns
    spawnbot
    spawnbot_side //that spawn behind the broken wall within bot spawn
    spawnbot_lowerflank //that bottom doorway to the right
    spawnbot_chief // tank gate
    spawnbot_sidebuilding // left-side building
    spawnbot_mission_sentrybuster //within carrier
    spawnbot_mission_sniper // in the sidebuilding
    spawnbot_mission_spy

    //Relays
    wave_start_relay
    wave_start_relay_ironman //40sec timer on bomb
    wave_finished_relay //does what you think it does
    forward_station_open_relay //self-explanatory, pauses spawning when used
    forward_station_close_relay // self-explanatory, unpauses spawning
    engineer_mass_nest_relay // enable all engineer nest locations

    //Tank starting node
    tank_start

    //Supports Engineers?
    Yes, nest locations are affected by selected bombpath
     
  9. Erk

    Server Staff Erk erk

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    Positive Ratings:
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    - Added map photos back now that the map's all purty - Added a couple more engineer nests
    - Added an anchoring effect to the mainspawn (disables knockback from selfdmg)
    - Adjusted the right lane's broken brick walls to look more believable
    - Adjusted a func_nobuild to cover all levels of the platform thing
    - Adjusted texture scale size of the chicken wire at front to make it easier to see from long distances
    - Adjusted geometry near the tunnel at hatch so Tanks dont clip into surrounding walls
    - Adjusted clipping in various areas
    - Removed the mesh from the lowest platform to give bots a flank route and lets RED rotate around
    - Fixed the Tank spawn sound not having the proper flag set
    - Fixed a case where bots could get trapped in the tank gate spawn
    - Fixed RED's spawn doors pointing at a filter which didn't exist
    - Fixed a case where players could escape the map
    - Fixed a nest location having incorrect teleporter names
    - Fixed a rather silly looking displacement at the middle area

    Nav and relevant info for mission makers: https://cdn.discordapp.com/attachments/447209374209802250/665693976699076648/Nav_and_stuff.rar

    Read the rest of this update entry...