- Added map photos back now that the map's all purty - Added a couple more engineer nests
- Added an anchoring effect to the mainspawn (disables knockback from selfdmg)
- Adjusted the right lane's broken brick walls to look more believable
- Adjusted a func_nobuild to cover all levels of the platform thing
- Adjusted texture scale size of the chicken wire at front to make it easier to see from long distances
- Adjusted geometry near the tunnel at hatch so Tanks dont clip into surrounding walls
- Adjusted clipping in various areas
- Removed the mesh from the lowest platform to give bots a flank route and lets RED rotate around
- Fixed the Tank spawn sound not having the proper flag set
- Fixed a case where bots could get trapped in the tank gate spawn
- Fixed RED's spawn doors pointing at a filter which didn't exist
- Fixed a case where players could escape the map
- Fixed a nest location having incorrect teleporter names
- Fixed a rather silly looking displacement at the middle area
Nav and relevant info for mission makers:
https://cdn.discordapp.com/attachments/447209374209802250/665693976699076648/Nav_and_stuff.rar
Read the rest of this update entry...