***Mapping Contest #9 'The Swamp Theme'***

Discussion in 'Contests' started by zpqrei, Aug 4, 2009.

  1. MildlyMad

    MildlyMad L2: Junior Member

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    When you upload a map, do you need to provide the .txt files for the soundscapes and particles?
     
  2. Jazz

    Jazz L5: Dapper Member

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    I would like to know the answer to this question as well.
     
  3. Psy

    aa Psy The Imp Queen

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    I wouldn't think so.
     
  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Actually you probably would... those are map specific. But they should be packed into the map, not seperate.
     
  5. Gerbil

    aa Gerbil

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  6. Sgt Frag

    Sgt Frag L14: Epic Member

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    I don't generally think of swamps as being areas with cliffs, but it's a nice scene anyway.
     
  7. Icarus

    aa Icarus

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    +1 for being different.
     
  8. Psy

    aa Psy The Imp Queen

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    I like this pic the best. Just vary the curvyness of the top of the cliff and add some well-placed foliage and trees there and it will look awesome.
     
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  9. Gerbil

    aa Gerbil

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    something like this?

    [​IMG]


    Sadly that's pretty much all I can do to curve the cliffs without destroying them completely. Thanks for the advice though. :)
     
  10. owly-oop

    aa owly-oop im birb

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    Seeing these pictures makes me wish i could map right now, currently at a hotel :(
     
  11. Stormcaller3801

    Stormcaller3801 L5: Dapper Member

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    Step 1: create 128x128x4 brush.
    Step 2: clone brush to fill a 2048x2048x4 area.
    Step 3: transform all brushes into displacements.
    Step 4: set noise to -10/+10
    Step 5: sew all displacements
    Step 6: subdivide all displacements simultaneously

    If Hammer finishes Step 6 before the contest is over, I'll let you know what step 7 is. ::p:

    Seriously though, I've got what I think is a great idea. We'll see what everyone thinks of it when it's done.

    Also, if you want a larger jetty, I suggest taking the bridge supports from 2fort and using some of the wood patches from Sawmill after you've reskinned them to better match up.
     
  12. Vigilante212

    Vigilante212 L7: Fancy Member

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    Ive only looked at a few, lots of good entries. I think mine will stand out a bit from the norm :) will post pics tommorow.
     
  13. eerieone

    aa eerieone

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    some screens from my entry

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

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    [​IMG]

    [​IMG]
     
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  14. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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    Peeerrrrdy
     
  15. frostyfrog

    frostyfrog L1: Registered

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    *snip (nevermind, didn't know it was this big already...)*

    Edit: For those of you having problems with particles or soundscapes, I suggest you look at http://swamp.tf2maps.net/instructions.php

    And... Wait.. what!?!? You don't need to make the map playable?! I was making a CTF map, but it's gonna be scraped if I can do like, only scenery :(... Then mine might look a lot better. :)
     
    Last edited: Aug 10, 2009
  16. Vigilante212

    Vigilante212 L7: Fancy Member

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    Frosty you should read the contest thread before making contest entries lol. :)
     
  17. Vigilante212

    Vigilante212 L7: Fancy Member

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    Ok heres my pics.

    [​IMG]

    [​IMG]

    [​IMG]

    Others attached.
     
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  18. uma plata

    uma plata L6: Sharp Member

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    Eerie -

    :eek:hmy::eek:hmy::eek:hmy::eek:hmy:

    :wow::wow::wow::wow:

    <3 the fireplace
     
  19. eerieone

    aa eerieone

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    great one vigilante, awesome use of the haze-sky

    damn, forgot about the lillypads :/

    i toyed around a bit with entities, the buoy is rotating off-center and the goobubbles pop up randomly, plus a crackling fireplace ^^

    detailing contests rock :D
     
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  20. Gerbil

    aa Gerbil

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    I decided to go with this:

    [​IMG]

    Hopefully I didn't miss anything. Too bad I didn't think of moving props like eerieone. :(