***Mapping Contest #9 'The Swamp Theme'***

Discussion in 'Contests' started by zpqrei, Aug 4, 2009.

  1. Geit

    aa Geit 💜 I probably broke it 💜

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    My Attempt, So far:
    [​IMG]
     
  2. MildlyMad

    MildlyMad L2: Junior Member

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    Got mine done as quickly as I could, going on holiday soon and returning 3days before the contest deadline.
    [​IMG]
    Outside the drowned blu base.
    [​IMG]
    Inside the destroyed blu base, a cleaning area for employees before the enter the base proper. Useless now..

    Edit: Fixed the images, sorry ><.
    Edit2: Wait..argh now they should be.
     
    Last edited: Aug 6, 2009
  3. Ida

    aa Ida deer

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    Your images are set to private. I can't see them, but I get a 403 when I copy the links from the BBCode.
     
    • Thanks Thanks x 1
  4. Gerbil

    aa Gerbil

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    Here's the second batch of screenshots. I took grazr's advice and removed half of the trees, then twisted the rest. I also added power lines/pylons. Here are screenshots from 3 different sky/lighting settings. I'm not really sure which one looks best.

    [​IMG] - Hurricane skybox
    [​IMG] - Night2 skybox
    [​IMG] - Night3 skybox
     
  5. Mexican Apple Thief

    Mexican Apple Thief L3: Junior Member<br>LEAD FARMER

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    I like the second one, gerbil.

    Also, since we're not going for gameplay, what's everyone's position on using gameplay props such as weapons in these?
     
  6. J4CK8

    J4CK8 L11: Posh Member

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    I've already used a couple of sandviches and Bonks in mine...no there's not a crocodile infested picnic party...yes you can have that idea if you really want to...actualy no you can't. *Opens SDK*

    I'm almost done, will most likely change some parts of it. Just one problem with my skybox however, becuase one part of the map is quite high, or if you go near the edge of the map, you can see the skybox repeating itself :unsure:

    Hope this doesn't matter, unless there's a fix for it?

    Anyway great work with the swamp pack, DO MOAR!!!
     
    Last edited: Aug 6, 2009
  7. Open Blade

    Open Blade L7: Fancy Member

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    Those are all nice gents but I'd have to give grazr's the nod for right now. Sometimes less is more. Some of them looked overly packed with objects for such a small space.

    Very cool though to see all the neat stuff people come up with.
     
  8. NightHawK

    NightHawK L3: Member

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    Here's my attempt...so far.

    [​IMG]
     
    Last edited: Aug 6, 2009
  9. ChronoTriggerFan

    ChronoTriggerFan L7: Fancy Member

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  10. zpqrei

    aa zpqrei Theme Changer Extraordinaire

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    They're official.
     
  11. Mexican Apple Thief

    Mexican Apple Thief L3: Junior Member<br>LEAD FARMER

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    Another question, is it okay if the props hang over the boundaries?
     
  12. Duffmanhb

    Duffmanhb L1: Registered

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    Hey, first off i want to say thanks for setting this up :D

    I have been looking for an excuse to get back into mapping after a 2 year break. I used to work specifically with TF2 and CS:S (I hated CS:S, but liked the textures) ;D

    I cant wait to get into this, it will be a test on what i am still capable with.

    Only one concern:
    When i DL the theme pack. I cannot, for the love of god, get the files extracted. It keeps giving me a non writable error ?:( Im guessing it has something to do with me probably not up to date on installing themes. Could some one please help me out here? Thanks a bunch :D
     
  13. Sgt Frag

    Sgt Frag L14: Epic Member

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    Yeah, alot of cool ideas so far. I started one but have a ways to go.

    grazr's is a very nice postcard image.

    But Flock has a tire swing!
     
  14. lawl

    lawl L1: Registered

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    Hi,
    I have a compiling problem with the sky_night_02 skybox.

    Everytime Im trying to compile my swamp map with this skybox (or sky_night_01) I receive this error in the log and ingame the water texture becomes pink -_- ...
    Code:
    *** Error: Skybox vtf files for skybox/sky_night_02 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_night_02 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_night_02 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_night_02 to build the default cubemap!
    
    With different skyboxes my map works fine, so there has to be a problem with this skybox, or can anybody tell me what Im doing wrong?!
     
    Last edited: Aug 6, 2009
  15. Smetzle

    Smetzle L3: Member

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    The skybox errors are normal, the water is pink because you haven't built cubemaps (assuming you have at least one env_cubemap in your map, or all reflective objects would be pink and not just the water).
     
  16. lawl

    lawl L1: Registered

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    I have solved this problem by running "buildcubemaps" in HDR and non HDR mode ingame.
    Now the cubemap refelctions are perfect...
     
  17. J4CK8

    J4CK8 L11: Posh Member

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    Aww hell, I didn't even notice that. I thought I was the only one with that awesome idea :/
     
  18. Flonk

    Flonk L1: Registered

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    I am not a congregation of birds thank you very much, its Flonk :p. Also from what ive heard there's another tree house floating around out there.
     
  19. Duffmanhb

    Duffmanhb L1: Registered

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    [​IMG]

    My problem.....
     
  20. Gerbil

    aa Gerbil

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    I've decided to make 2 different submissions. Eventually I will choose one of them and submit it. But for now, I'll just work on them a bit.

    Here's the screenshot. I'm not sure if the truck is allowed (I think the prop is called "pickup"). So if it's custom I'll replace it with a dumptruck.

    [​IMG]


    Nice job everyone else, looking good!