***Mapping Contest #9 'The Swamp Theme'***

Discussion in 'Contests' started by zpqrei, Aug 4, 2009.

  1. JoshuaC

    JoshuaC L7: Fancy Member

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    Might want to edit the OP and contest page to clarify on this line then.

    "No other custom content allowed, only the Swamp content and Valve's released content allowed"
     
  2. owly-oop

    aa owly-oop im birb

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    Pictures were taken at different time so youll notice differences in them (fog)
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    dont you love my cubemaps :)

    Still need to finish the buildings
     
  3. JoshuaC

    JoshuaC L7: Fancy Member

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    Think it's basically done, but I think I'm gonna wait for a week or so and see if I feel like adding anything else to it.

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  4. metik

    metik L1: Registered

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    First Map

    First TF2 Map. Just happens to be for a contest.

    Please let me know what you guys think.

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    Now i just need to learn how to use particles, and get better at lighting.
     
  5. Cameron:D

    Cameron:D L6: Sharp Member

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    Wow, I hope those supports are all func_detail :|

    Also, do we need to package the particles file with the map?
     
  6. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    The text file?
     
  7. JoshuaC

    JoshuaC L7: Fancy Member

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    I believe you need to include the particle manifest and soundscape manifest with your map.
     
  8. Cameron:D

    Cameron:D L6: Sharp Member

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    So packrat'ted in?
     
  9. Mexican Apple Thief

    Mexican Apple Thief L3: Junior Member<br>LEAD FARMER

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    Oh that's another question, are we supposed to be optimizing?
     
  10. JoshuaC

    JoshuaC L7: Fancy Member

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    I would hope using func_detail would be something that just is used naturally by anyone who maps anything.
     
  11. re1wind

    aa re1wind

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    what ^ said. The only world geometry i have is the skybox and nodraw ground. The rest is func_details, displacements, props, overlays, & particle effects.

    /me joins contest
    Wip, currently too big (3k*3k) and has a 3D skybox. forgot netgraph...heh...low framerate is due to abusing rain particle effects: 28 gutter & water splash effects, 18 collision sawmill 1024 rain particle effects, 16 water ripple effects... With a few small clouds in the distant sky :3
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    • Thanks Thanks x 1
    Last edited: Aug 17, 2009
  12. Angry_Ed

    Angry_Ed L1: Registered

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    EDIT: Right after I posted this I finally found what I needed to fix my water problem, so all's well I guess. Hopefully I can get this fully decked out and detailed in the next 6 days. Not expecting to win since this is my first (second?) map but it is a learning experience nonetheless.

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    Again it's pretty much bare right now aside from all the landscaping I did but that's definetely going to change.
     
    Last edited: Aug 18, 2009
  13. Cameron:D

    Cameron:D L6: Sharp Member

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    See my sig for cubemap stuff, the simplest way for displacements: use a large brush ~15+units and get a rough shape then if it's too jagged set the power to 2 and then back to 3, then fine tune anything.
     
  14. Angry_Ed

    Angry_Ed L1: Registered

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    Actually it was finally coming across your cubemap tutorial that helped me figure out what i needed to do, so thanks.
     
  15. TheNeverman

    TheNeverman L1: Registered

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    whoa, looks nice re1wind - you outta make that into a playable map!



     
    Last edited: Aug 18, 2009
  16. Angry_Ed

    Angry_Ed L1: Registered

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    Been working like a madman on this and have finally gotten things to just about complete. There's a few things left to do including optimization, final compiling, and taking a screenshot with everything turned all the way up, but I'm happy with how it's come along so far (although I might have overdone it with the particle effects)

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    And yes, there is something in the house but I'm saving that for when I submit it. Of course it occurs to me that somebody will have probably had the same idea as me, but oh well, c'est la guerre
     
    Last edited: Aug 19, 2009
  17. Psyphil

    Psyphil L3: Member

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    ever since the patch (I don't now if it was the big one or one fo the small one's fixing it's bugs) I can't join a map with water_murky in it, while loading, TF2 crashes and it's very unfortunate since I was using that water in my contestmap :( I guess I have to settle with water_swamp :/
     
  18. Cameron:D

    Cameron:D L6: Sharp Member

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    My TF2 crashes on EVERY map change for some reason. Any server, any map EXCEPT for servers with a koth-only rotation :/
     
  19. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Rules say no 3d skybox.
     
  20. Vigilante212

    Vigilante212 L7: Fancy Member

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    did you get the updated swamp pak? they changed the water murky the first one doesnt work anymore.