MapGyver - Creative Use of Props and Assets

Spleep

aa
Aug 7, 2019
189
57
I think this fits the bill
20210905221538_1.jpg


20210905221549_1.jpg

still proud of this one
 

Mâché

Big Ferret
aa
Sep 7, 2015
393
317
e.PNG

combined the cp_foundry chain prop with degroot window models, toolsblack, and a wooden brush to make a prototype drawbridge
 

Mâché

Big Ferret
aa
Sep 7, 2015
393
317
You might think this shelf fits nicely into this oddly-familiar observation window. You can't get a good looking angle into it, but it seems plausible enough.

d.PNG

HOWEVER
THINK AGAIN MOTHERFUCKER

e.PNG


its too wide but you'll never know unless you noclip
mwhahahaha
 

TrappedUnderIce

L1: Registered
Mar 3, 2022
4
5
Found a neat trick using minecarts. I'm making a A/D Map based off the Apotos hub world from Sonic Unleashed, which has a lot of plants in planters. TF2 has a planter prop but it's far too small for use like this. Instead, I used empty minecarts and stuck them into the ground to look like planters before adding some plant props inside of them.

1646348983168.png
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
2,583
Just found this in Pipeline:

close enough.png


These two textures aren't really meant to go together, but it's close enough to fool most people.

(Honorable mention to one of many instances of that lamp being attached to the side of something even though it's not supposed to be. They didn't even bother hiding the hollow base by shoving it all the way inside the wall.)
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,701
2,583
Here's another one I discovered, in Dustbowl. This fencing separating this storage area off from the rest of the building?

poles1.jpg


poles2.jpg


It's actually just a couple big tall security fence props! The building is tall enough (in fact the whole roof slopes towards that direction, perhaps for that very reason) that they just barely fit without sticking out.
 

Sonoma

tf_logic_lesbian
aa
May 12, 2020
627
628
there are only two conduct switch models, one with the pipe going straight up and the other taking a 90 degree left turn
1674100287245.png


using the two different conduct models to make a 90 degree right turn for the circuit pipe
1674100333233.png


1674100125692.png
 
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