MapGyver - Creative Use of Props and Assets

Discussion in 'Mapping Questions & Discussion' started by BigfootBeto, Apr 29, 2018.

  1. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

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    A thread for unique and resourceful uses of props and things that result in new details not possible otherwise.


    Here are a few examples to get started with from koth_king

    No bench prop with a backrest? No problem lets just stick a copy of the existing prop to make a backrest.
    hammer_2018-04-29_01-49-40.jpg

    Check out this upside down vent prop and hl2 antennas.
    hammer_2018-04-29_01-58-19.jpg

    Sometimes it's ok to have props clipping through each other. There's no 45 degree version of the city facade props.
    hammer_2018-04-29_02-03-07.jpg

    Another example of props clipping. This time it's to make a Y bend. The corner pipe is just goes through the straight pipe like it's no big deal.
    hammer_2018-04-29_02-05-15.jpg
     
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  2. Goodnight Girl

    Goodnight Girl L1: Registered

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    This is all too good. It's a nice breath of fresh air to see other people repurposing props like this, seeing how it's not necessarily wasted time to fiddle around with this kind of stuff instead of going for custom models. :)
     
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  3. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    Here's some I found

    cp_mountainlab

    Fancy reuse of some vent props
    20180429122316_1.jpg
    This is one of the train buildings from well
    20180429122530_1.jpg
    These doors don't have backs, but if you flip the left door it can be used for the back of the right
    20180429122631_1.jpg
    A normal vertical pole end for the security fence used horizontaly
    20180429122751_1.jpg
    This large laser looking thing is actually the bottom of the point from Nucleus
    20180429122924_1.jpg
    not only does this point reuse the waste elevator prop, it also reuses more of the nucleus point props
    20180429123954_1.jpg
    This combination of crane arm and strapped barrels makes it look like the straps are connected to the crane
    20180429124150_1.jpg 20180429124200_1.jpg
    An upside down gorge tank n pipes prop
    20180429124218_1.jpg
    hl2 computer texture under this grate. It's all kinds of stretched out and obscured so you don't notice
    20180429124018_1.jpg

    koth_brazil
    This map took the antenna from hydro and recompiled it to be larger to fit within a normal map instead of just the skybox
    20180429125606_1.jpg

    cp_dustbowl
    This projector is made out of brushes and crank props
    20180429124504_1.jpg

    cp_steel
    Even though the blue train engine doesn't have any way to attach train cars behind it, it can still be used like it does and people don't seem to notice.
    20180429124649_1.jpg

    cp_snowplow
    the wheels for this door are actually gauge props
    20180429125925_1.jpg 20180429125933_1.jpg

    pl_frontier
    This platform is one of the rocks used to detail the ground on 2fort. They where originally only meant to be laying on the ground but works fine for something like this too
    20180429130712_1.jpg
     
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    Last edited: Mar 27, 2019
  4. Vel0city

    aa Vel0city func_fish

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    There's this great movie quote from a great movie that perfectly fits here. Now what was it though.... Oh yeah I remember:

    "I don't care about what anything was DESIGNED to do, I care about what it CAN do."
     
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  5. AsG_Alligator

    aa AsG_Alligator qhull precision error

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    So i wanted some corner detail here:
    [​IMG]
    Easy:
    [​IMG]
     
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  6. Idolon

    aa Idolon the worst admin

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    badwater
    YiRqTxw.jpg
    floor stain overlay used to mask where the dirt line on the bottom of the wall texture suddenly ends. also present on the opposite side of the same ledge.

    granary
    MBU03eO.jpg
    HL2 truss and railing textures. this wouldn't fly in a gameplay area, but it's cheap and effective for something out of bounds that mostly reads as a silhouette.

    mannhattan
    hl2_2018-05-03_12-31-57.jpg
    pipe model used to receive wires. this isn't really a "fake" since this happens irl too, but it's still clever.

    ulRBUiO.jpg
    two 256-wide fence props are slightly merged to appear as one larger fence. subtle but effective.

    hydro
    ngswfEa.jpg OoOg6kX.png
    the plug/cable prop from 2fort's basement used in some clever ways that hide the vertical stem.

    steep (i like to think that im clever)
    4u4tgwc.jpg KCVgDBZ.jpg
    two half-hidden stair props form one stair. some barrels hide where one of the stair props pokes up into another room.

    JUMnH9O.jpg
    sawmill platform backwards to use the supports as, well, supports.
     
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  7. Diva Dan

    aa Diva Dan hello!

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    This fence on mannhattan is actually upside-down

    [​IMG]
    [​IMG]

    Ever need a pipe to be just a tad taller?

    [​IMG]

    Just stack it on a cover like Legos!

    [​IMG]

    Also, the steps from viaduct_event are really useful for ancient stone stairs.

    [​IMG]
     
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  8. Startacker!

    Server Staff Startacker! WARNING: Cluster portals saw into cluster

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  9. KubeKing

    aa KubeKing Soon it will be different

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    [​IMG]
    [​IMG]

    [​IMG]
    [​IMG]

    [​IMG]
    [​IMG]
     
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  10. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

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    It's also worth noting that the wire is actually a displacement using the barbed wire texture.
     
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  11. Another Bad Pun

    aa Another Bad Pun dare to meme

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    It isn't super groundbreaking, but pipeline uses lots of 2fort props to act as darkly lit industrial buildings (in place of making more than one new model.) In the editor, you quickly realize that none of it makes sense!

    pp5.PNG pp4.PNG


    pp6.PNG

    Also: Pipeline uses Nodraw in areas where the map maker doesn't want a light_environment effect. (Or possibly to increase the ambient lighting in certain areas.) It looks the same as a normal skybox in-game, but doesn't cast any light. The nodraw on the ramps? No idea. Probably a decompiling error, but I also find it funny how close some of the silhouette props are to the actual map.
    pp1.PNG pp2.PNG
     
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  12. Erk

    Server Staff Erk erk

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    20180526175001_1.jpg

    Another thing cool about Mountainlab which hasn't been shown in this thread are the supports to the cave structure above the first point.

    upload_2018-5-26_21-54-27.png

    upload_2018-5-26_21-55-18.png
    They use the metal track texture for the beams and the supports are the steel door textures scaled up.
     
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  13. Asd417

    aa Asd417 Sample Text

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    Viaduct_event
    [​IMG]

    Using waterfall prop to make a spooky rock. This was before the spikey halloween rocks
     
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  14. BigfootBeto

    aa BigfootBeto Too obsessed with perfection

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    On badlands last, there isn't a way to get this section of air ducts without either making them clip into each other or having exposed backface culling. So just cover up the backface culling with a brush!

    hammer_2018-08-14_15-02-52.jpg

    hammer_2018-08-14_15-07-06.jpg
     
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  15. Mattie

    Mattie L1: Registered

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    For me, the most in-your-face usage of HL2 props in a TF2 map is these barriers in Badwater:
    [​IMG]
    But they still just about work, since they're relatively clean and undetailed enough to fit in. Would definitely be a different story if it was the alternate, far dirtier skin.
     
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    Last edited: Aug 14, 2018
  16. FloofCollie

    aa FloofCollie asshole

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    oml I never would've ever known they were from HL2
     
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  17. squeezit

    squeezit L2: Junior Member

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    upload_2018-8-20_21-52-34.png

    I needed a wooden door to match this house, so I used gradient overlays, and a bent rail for the handle with a downscaled stain overlay under it :)
     
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  18. Mattie

    Mattie L1: Registered

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    Dustbowl: Underneath stage 1 RED spawn/stage 2 BLU spawn, what we assume might be a brushwork tunnel is in fact...
    [​IMG]
    ...a huge mousehole decal. (But it's barely visible anyway 'cos of the big grate on the spawnroom floor)
     
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  19. FloofCollie

    aa FloofCollie asshole

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    Something I never noticed until I decided to have a look around in Hammer, but these chicken wire parts in Badwater are actually displacements to give it a more rough/weighted look!
    [​IMG]

    (The metal sheet that isn't in-game is a func_brush set to not render, presumably to block bullets reliably and give a metal impact)
     
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  20. squeezit

    squeezit L2: Junior Member

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    upload_2019-2-27_17-29-15.png

    Using the wagon wheel prop and pure brushwork to make an old farming wagon
     
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