It's actually cl_drawhud 0, but the video and the isometric screenshots thread pretty much cover everything already.The hud command is r_drawhud 0.
Ha, I messed up and mistook r_drawviewmodels with this command.It's actually cl_drawhud 0, but the video and the isometric screenshots thread pretty much cover everything already.
bind "Any button" "incrementvar cl_drawhud 0 1 1; incrementvar r_drawviewmodel 0 1 1