Mahogany

CP Mahogany A4

Maid

Succubus
aa
Sep 29, 2018
246
554
CP_MAHOGANY
A lush forgotten glade at twilight.

Small jungle-themed 5CP map.

Credits:
- Fuzzy for
Jungle Grass
- Heyo for Borneo Assets
- Void for Frontline skybox (edit by me, with permission)
- Quin and Py-bun for
Abandoned Pack
- Pear and Crash for Overgrown Pack
- StoneFrog for Teamcoloured Trains Addon
- EArkham for Mayan Assets (available from Mayann Pack redistributed here)
- AsG_Alligator for Enclosure Assets
- Ravidge for Danger/Warning Sign Pack
- Fr0Z3nr for EOTL Prop Pack

- I Dinne Ken for the name :)
 
Last edited:
Jan 20, 2019
391
622
I love to play 5cp, I like to play as roamer soldier, also I lost my internet connection... So, I managed to make some feedback of the map

Bugs and Issues

Both first points - Void
You can see void from different angles at first point
PicsArt_05-02-11.24.13.jpg


First Red Spawn - Door animation broken
20190502103616_1.jpg


If you fall from waterfall at the second point you can see through displacements
20190502103822_1.jpg


Lightning

This door lightning seems not good
20190502101809_1.jpg

Also this
20190502105909_1.jpg


These two are really dark spawns
20190502101345_1.jpg

20190502101523_1.jpg


Clipping

I supposed to be here? Stand on this sign?
20190502102013_1.jpg


Sometimes I getting stuck in this sign near second point
20190502105748_1.jpg


I hate this tree. It mess me to rollout to mid
20190502104050_1.jpg


Sniper sightlines

This is really huge line from near sniper truck to the death sign. I am really bad sniper, but I got a few kills there
20190502094525_1.jpg


(Spoiler) I missed that shot
20190502100127_1.jpg


Also this is more closer to second point, but it still destroying everyone on mid
(Combat here is fun unless some Phi or Abp joining the server and pick sniper)
20190502105454_1.jpg


Good defending sniper spot to get everyone leaving mid
20190502105406_1.jpg


I think in the future there will be sniper fight between Phi and Abp
But to be honest it is really good spots for attacking sniper
20190502105524_1.jpg

20190502105545_1.jpg

20190502105556_1.jpg

The last one is really powerfull - get all ways!

Alert huge sniperlign from second point to enemy second point
20190502105612_1.jpg

Hehe, just joking. Just some jump-lovers kills
20190502105645_1.jpg

Alert another one
20190502105810_1.jpg

Hehe another joke. Just some foot killing shots
20190502105819_1.jpg


Also, these doors are not shot through, so make some kind of surface here because it confuses player
20190502110001_1.jpg


Also, it is kinda easy to kill people which coming from the spawn to top platform
20190502111225_1.jpg


Last one - some sightline from waterfall on mid
20190502105901_1.jpg


Optimisation issues
Lmaobox time!

You can see mid from some point between second and last, but if you make some steps it just dissapear
20190502110450_1.jpg

20190502110501_1.jpg


Also this strange from second through mid and to second (you can see pyro coming from stairs)
20190502110510_1.jpg


Tactics and strategics from proffesional of trench war (was defending 20 minutes on last of red dustbowl as engineer against tryhards, unusuals, demos and soldiers)

Defend last on this map is really easy, it have only 3 ways, 2 of them is just on the same place

For example, top one is easy to defend by engi and demo
20190502_121026.jpg


Bottom one is easy to defend by sentries and sniper
20190502_121205.jpg

And upstairs by any other class like heavy with medic (or just demo)
20190502_121453.jpg

So, I recomend to make new way here: mid-second stairs
20190502_121532.jpg


So, thats all. I have some good rollouts video, but it is too huge, I can to cut it some, just let me know. Leaving you with peaceful Startacker!
[Startacker was too huge to post here]
 

Maid

Succubus
aa
Sep 29, 2018
246
554
- Hopefully fixed broken doors.
- Removed smaller rocks in shallow water at mid.
- Train bells now play until train is gone.
- Waterfalls and river now extinguish players.
- Pickup changes.
- Clipping improvements.
- Lighting improvements.
- Disabled self-shadowing on waterfalls.
- Added hazard stripes and 'one way' signs by one-way train doors to hopefully better indicate the presence of the door.

Read the rest of this update entry...
 
Jan 20, 2019
391
622
So, find some problems with trains

Blu train not working at all. It is just open gate and not coming
Time - 5:23
20190503000028_1.jpg


Time 5:18 - No train
20190503000033_1.jpg

So, here it is, shiny train
20190503161015_1.jpg


Is Red train works?
20190502235144_1.jpg

20190502235149_1.jpg

Man vs. Machine. Winner - Machine

So, next problem is door opening logic
sometimes you use the door a second before the train arrives, so this causes natural problems
20190502232309_1.jpg

Stupid red soldier bot open the door and then...
20190502232317_1.jpg

Ok, not the same second, but you got the point

Next problem is Supernatural train
Sometimes Red train comes as usual, but then it disappears (on the screenshot I almost caught this moment), and then it magicaly appears and break door logic
20190502232401_1.jpg

20190502232407_1.jpg


Also, When I tried to place teleport near gate I got hit by doors for no sense. And there wasn't any train. My teleport got destroyed after that by real train
20190503160510_1.jpg


Also still these lightning problems with gates
20190502231637_1.jpg


Small, but still problem with this wall with overlay. I managed to make it invisible while using thirdperson. Not quite sure if it works without it but eh
20190502234722_1.jpg


Last problem
If someone has set you on fire, then sometimes standing in full height in the water is not enough, you must necessarily sit down. I don't think it should to be so, but okay
4Ur5dkPwon8.jpg
 

Maid

Succubus
aa
Sep 29, 2018
246
554
- Redid one-way door logic.
- Redid train logic (doubt everything's fixed tho, these trains are cursed).
- Made waterfalls bestow afterburn immunity as well as extinguishing burning players on entry.
- Named control points.
- Lighting adjustments.
- Moved back kill trigger in train tunnel that somehow escaped from its clip brush.

Read the rest of this update entry...
 

Maid

Succubus
aa
Sep 29, 2018
246
554
- (test, possibly temporary) Train Doors are now no longer openable by players. Signs removed in accordance.
- Added dropdown route leading from last to second for defenders.
- Added barrier between second area and mid, blocking sightlines across mid.
- Improved mapwide tree clipping to be much less restrictive.
- Moved back ramp leading to final point from upper route.
- Removed fences on sniper perch between second and mid.
- Pickup changes.
- Warmed interior lights.
- Made trains not blockable.
- Pickups no longer cast shadows.
- Moved logo sign at lobby entrance to above sliding door.
- Fixed strange void visibility at last points.

Read the rest of this update entry...
 

Billo

aa
Feb 8, 2016
921
405
I really like where this map is going. Just please, whatever you do, dont add vampires or vampires that glow.
 
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Maid

Succubus
aa
Sep 29, 2018
246
554
- Partial redesign of lobby to give attackers less high ground and make underground route more tight and risky - including sign and pickup changes (should also hopefully encourage players not to take the long route to mid).
- Adjusted respawn times and cap times.
- Changed spectator cameras at mid.
- Fixed red resupply lockers not animating.
- Clipping and displacement changes.
- Trains and train gates no longer cast shadows.

Read the rest of this update entry...
 

Suna

What's a greybox?
aa
Nov 10, 2017
416
627
- Partial redesign of lobby to give attackers less high ground and make underground route more tight and risky - including sign and pickup changes (should also hopefully encourage players not to take the long route to mid).
- Adjusted respawn times and cap times.
- Changed spectator cameras at mid.
- Fixed red resupply lockers not animating.
- Clipping and displacement changes.
- Trains and train gates no longer cast shadows.

Read the rest of this update entry...

No vampires or vampires that glow? Smh