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  1. EArkham

    aa EArkham Necromancer

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    Mayan & Aztec Assets - A basic starter pack of props to create a map with a Mayan or Aztec Theme.

    Mayan & Aztec Assets

    A collection of custom models and assets to for a Mayan or Aztec theme.

    This content set will be updated periodically.

    [​IMG]

    Can I use these in my map?

    Yes, please do! However...

    Please do not redistribute these assets in any way EXCEPT when used, visible, and packed inside a functional custom map!

    If you use these in a map on the workshop and need to add me as a contributor, please send me a PM on these forums first so I can know to accept your friend request! Otherwise it's likely I will ignore it by mistake!


    What's in this pack?

    MAPS:

    mapsrc\mayan_props_zoo_b1.vmf

    MODELS:

    models\props_mayan\stonework\mayan_head001a.mdl
    models\props_mayan\stonework\mayan_head001b.mdl

    models\props_mayan\stonework\mayan_head_broken001a.mdl
    models\props_mayan\stonework\mayan_head_broken001b.mdl
    models\props_mayan\stonework\mayan_head_broken002.mdl
    models\props_mayan\stonework\mayan_head_broken003.mdl
    models\props_mayan\stonework\mayan_head_broken004.mdl

    models\props_mayan\stonework\mayan_serpent_statue001.mdl

    models\props_mayan\stonework\mayan_stela001.mdl
    models\props_mayan\stonework\mayan_stela001b.mdl
    models\props_mayan\stonework\mayan_stela001c.mdl

    models\props_mayan\stonework\mayan_stela002.mdl
    models\props_mayan\stonework\mayan_stela002b.mdl
    models\props_mayan\stonework\mayan_stela002c.mdl

    models\props_mayan\detail_blocks\wall_stone01.mdl
    models\props_mayan\detail_blocks\wall_stone02.mdl
    models\props_mayan\detail_blocks\wall_stone03.mdl
    models\props_mayan\detail_blocks\wall_stone04.mdl
    models\props_mayan\detail_blocks\wall_stone05.mdl
    models\props_mayan\detail_blocks\wall_stone06.mdl
    models\props_mayan\detail_blocks\wall_stone07.mdl
    models\props_mayan\detail_blocks\wall_stone08.mdl

    models\props_mayan\detail_blocks\broken_blocks01.mdl
    models\props_mayan\detail_blocks\broken_blocks01b.mdl
    models\props_mayan\detail_blocks\broken_blocks01c.mdl

    models\props_mayan\detail_blocks\wall_stone_large01.mdl
    models\props_mayan\detail_blocks\wall_stone_large02.mdl


    TEXTURES:

    materials\cp_mayan\aztec_skinny_wall03.vmt
    materials\cp_mayan\aztec_edge_border02.vmt
    materials\cp_mayan\aztec_edge_border03.vmt
    materials\cp_mayan\aztec_flat_wall02.vmt
    materials\cp_mayan\aztec_flat_wall02b.vmt
    materials\cp_mayan\aztec_flat_wall02c.vmt
    materials\cp_mayan\aztec_flat_wall03.vmt
    materials\cp_mayan\aztec_flat_wall03b.vmt
    materials\cp_mayan\aztec_flat_wall03c.vmt
    materials\cp_mayan\aztec_skinny_wall02.vmt

    [​IMG]

    Is this all the content?

    For now. I have plans to add more props as well as improving these. This download will be updated whenever I add new assets.

    Enjoy!
     
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  2. Moonrat

    aa Moonrat The end of an era

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    *adds to list of themes I want to do but don't ever get around to doing due to not having enough maps to detail*
     
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  3. Snowbat

    Snowbat L4: Comfortable Member

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    Blend marvellously with the Khmer textures (cp_antiquity). Must have for any Aztec/Mayan/Inca themed map.
     
  4. Beef Bucket

    aa Beef Bucket L41: Blessed Member

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    Aw Sweet! Mayan ruins! Now I have an excuse to put deathtraps in my map!
     
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  5. Bakscratch

    aa Bakscratch Finisher of Maps

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    Antiquity remake hype? :psyduck:
     
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  6. EArkham

    aa EArkham Necromancer

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    Yeah, I'll be using these textures plus the ones in the sphinx set I did, but will make new Cambodian props for cp_antiquity. :D
     
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  7. 14bit

    aa 14bit L14: Bit Member

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    Hey, I was working on an a/d map with this theme a while back! It never reached a1 because DynCp happened, but maybe I'll start it up again. Thanks for the inspiration and the cool stuff!
     
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  8. Gabe Noodle from Volvo

    Gabe Noodle from Volvo L3: Member

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    I don't think it really fits with the Inca theme. Inca architecture and art is very differemt from Mayan/Aztec, so if you're looking for realism it would probably be better to go with Aztec/Mayan.
     
  9. EArkham

    aa EArkham Necromancer

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    To be fair, only the stela and serpent (quetzalcoatl) are really based on real world Mayan/Aztec references. The face is based on a model that Snowbat bought, which is a mostly fantasy creation. I added the headdress which was based on an actual reference, but technically the face isn't at all proper Mayan/Aztec.
     
  10. Gabe Noodle from Volvo

    Gabe Noodle from Volvo L3: Member

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    It fits in with the aesthetic at least, if you look up images of mayan architecture I could see it fitting in, but Inca architcture almost looks like viking rather than Peruvian.
     
  11. Moonrat

    aa Moonrat The end of an era

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    I feel like in this case, even in TF2, it doesn't matter enough to consider separating each of the 3 cultures for the sake of 2 people noticing.
     
  12. Woozlez

    Woozlez L3: Member

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    Were you approached by JPRAS to work on Antiquity again, and make these props public so other maps that could be included in the Mayann collection can use them? Or just a happy coincidence? The project guidelines says "You may create all the props and textures for your map. However, we highly recommend using the mayann map prop pack, which we will be publishing very soon." - I'm hoping all of these props of yours are included of course!

    I also see Egan's Discovery is in the background of Chaofanatic's unusual effect SFM shots in the collection, so I'm guessing that he was also approached.

    I'm excited to see what other Mayan/Aztec maps use these props, and are added to the project's collection! Maybe Ynders' Rift, YM's Sacrifice, or even Snowbat's Yucatan!

    The Mayann Project collection:
    http://steamcommunity.com/sharedfiles/filedetails/?id=658894010

    http://mayannproject.com/

    Q: What type of content can I submit for this project?
    A: We’ll be accepting the following types of content:
    • Cosmetic items
    • Taunt animations
    • Unusual effects
    • Maps
    For a full list of guidelines on content creation, click here.

    Q: Who created the project?
    A: The project was created by JPRAS, in collaboration with various community members, such as The Winglet,Sparkwire and VLEK.
     
    Last edited: Apr 3, 2016
  13. Bakscratch

    aa Bakscratch Finisher of Maps

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    If I remember he just wants to update his map, like he has been doing with others.
     
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  14. YM

    aa YM LVL100 YM

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    @Woozlez @Bakscratch JPRAS spoke with EAakham the day after this pack was posted. As far as I know that was the first time he was told about the mayann project
     
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  15. OctoBlitz

    OctoBlitz L5: Dapper Member

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  16. EArkham

    aa EArkham Necromancer

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    Antiquity is Cambodian themed, which has nothing to do with Aztec or Mayan themes.

    I will likely repurpose the textures & wall detail props for cp_antiquity (as they were repurposed from the Sphinx pack) since they're generic enough to work for any ruined setting, but otherwise there will be no crossover. Antiquity will have its own assets.

    JPRAS saw a WIP screenshot I had uploaded for Snowbat, and contacted me before the pack was released.
     
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  17. Crowbar

    aa Crowbar perfektoberfest

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    Why do detail_blocks have collisions?
     
  18. Izotope

    aa Izotope Never releases maps

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    It's better to have collisions for when people want collisions, because you can always turn them off, but you can't turn them on if they don't exist in the first place.
     
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  19. Stickface

    Stickface L1: Registered

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    Hey is there any change of getting even bigger versions of the slabs and statues?
     
  20. Izotope

    aa Izotope Never releases maps

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    There's modelscale
     
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