Mahogany

Mahogany A4

- Partial redesign of lobby to give attackers less high ground and make underground route more tight and risky - including sign and pickup changes (should also hopefully encourage players not to take the long route to mid).
- Adjusted respawn times and cap times.
- Changed spectator cameras at mid.
- Fixed red resupply lockers not animating.
- Clipping and displacement changes.
- Trains and train gates no longer cast shadows.
- (test, possibly temporary) Train Doors are now no longer openable by players. Signs removed in accordance.
- Added dropdown route leading from last to second for defenders.
- Added barrier between second area and mid, blocking sightlines across mid.
- Improved mapwide tree clipping to be much less restrictive.
- Moved back ramp leading to final point from upper route.
- Removed fences on sniper perch between second and mid.
- Pickup changes.
- Warmed interior lights.
- Made trains not blockable.
- Pickups no longer cast shadows.
- Moved logo sign at lobby entrance to above sliding door.
- Fixed strange void visibility at last points.
- Redid one-way door logic.
- Redid train logic (doubt everything's fixed tho, these trains are cursed).
- Made waterfalls bestow afterburn immunity as well as extinguishing burning players on entry.
- Named control points.
- Lighting adjustments.
- Moved back kill trigger in train tunnel that somehow escaped from its clip brush.
- Hopefully fixed broken doors.
- Removed smaller rocks in shallow water at mid.
- Train bells now play until train is gone.
- Waterfalls and river now extinguish players.
- Pickup changes.
- Clipping improvements.
- Lighting improvements.
- Disabled self-shadowing on waterfalls.
- Added hazard stripes and 'one way' signs by one-way train doors to hopefully better indicate the presence of the door.