TheDarkerSideofYourShadow
L10: Glamorous Member
- Apr 12, 2008
- 792
- 286
The idea for many is that L4D just has not turned out to be worth the money. The original content was lacking, though the first "DLC" helped with that some, even though it took ~ 6 months to release two additional campaigns where nearly all of the work was finished from the start. Yet rather than continuing to release content or improve on what very much felt like a beta (the Blizzard strategy of development), Valve is going to release all the fixes the community desires in another game.
If L4D had been a full game at release, then this would not be as large of an issue as people are making it out to be (concerns about a new game splitting the community would still be valid). Rather, gamers are now finding themselves in a relationship with Valve, that, as Shmitz said, resembles that with EA in regards to Spore - rather than fixing the "broken" game, a new one is released.
To sum it up, I am happy to see new content, but I wish Valve would have taken the time and made L4D a better game rather than making a new game all together (screw arguments about the new environment, they could have invested that time in maps) and leaving those of us who bought L4D with what very much feels like an incomplete game.
If L4D had been a full game at release, then this would not be as large of an issue as people are making it out to be (concerns about a new game splitting the community would still be valid). Rather, gamers are now finding themselves in a relationship with Valve, that, as Shmitz said, resembles that with EA in regards to Spore - rather than fixing the "broken" game, a new one is released.
To sum it up, I am happy to see new content, but I wish Valve would have taken the time and made L4D a better game rather than making a new game all together (screw arguments about the new environment, they could have invested that time in maps) and leaving those of us who bought L4D with what very much feels like an incomplete game.