krampus

KotH krampus rc3

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
521
310

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
521
310
zythe_ updated krampus with a new update entry:

a3 - update

whats new?
  • widened some entrances to mid
  • adjusted sightlines
  • removed signs that would block vision to the point from the mansion side entrance
  • added flank route through the mantion
  • added middle platform to center entrance
  • minor changes
thanks to all the playtesters!

Read the rest of this update entry...
 

Lain

lobotomy success story
aa
Jan 8, 2015
724
757
This map was fun if a bit spammy. New version looks like a big improvement, few things I spotted running around:

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1694329808600.png

Clipping inconsistencies

1694329860167.png

Can stand here, I don't see why this should be clipped tbh. Let soldiers have fun :)

1694330383626.png

also, these little overhangs are pretty but even in alpha they should have a downward-slanted clip brush so blast jumpers dont bonk their head here.
 

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
521
310
zythe_ updated krampus with a new update entry:

a4 - update

whats new?
  • lobby routing changes
    • added bridge to left side entrance (blue perspective)
    • lowered ground level on the left side
    • added small platform with small health and ammo on the left side
  • added third spawn door on the left lower side (blue perspective) for getting back into spawn more easily from that side
  • added glows to street lamps
  • minor details
  • minor changes
thanks to all the playtesters!

Read the rest of this update entry...
 

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
521
310
zythe_ updated krampus with a new update entry:

b3 - update

whats new?
  • added clipping to the awings at mid, you can stand on them now!
  • lighting adjustments
  • minor visual changes
  • varrious changes to the krampus Vscript, major changes include:
    • krampus will now fire multiple coal projectiles at multiple targets
    • added shake effect to krampus
    • fixed voicelines not being filtered correctly
    • added some debug commands
thanks to all the playtesters!

Read the rest of this update entry...
 

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
521
310
zythe_ updated krampus with a new update entry:

rc2 - update

whats new?
  • updated krampus model to no longer bleed green ooze
  • upped speed of trigger pushes when re-entering the underworld
  • removed a small heath-kit in the underworld
  • (hopefully) fixed missing krampus death particle particle
  • minor visual fixes
thanks to all the playtesters!

Read the rest of this update entry...
 

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
521
310
zythe_ updated krampus with a new update entry:

rc3 - update

whats new?
  • fixed minor visual issues
  • Vscript changes:
    • Fixed Krampus' unique boss bar getting replaced with stock at random.
    • Fixed people getting stuck or telefragged when taking the Krampus portal.
    • Krampus' landing sound is now more audible.
    • Krampus now destroys all buildings on his way correctly.
  • minor changes
thanks to all the playtesters!

Read the rest of this update entry...