krampus

krampus rc3

whats new?
  • fixed minor visual issues
  • Vscript changes:
    • Fixed Krampus' unique boss bar getting replaced with stock at random.
    • Fixed people getting stuck or telefragged when taking the Krampus portal.
    • Krampus' landing sound is now more audible.
    • Krampus now destroys all buildings on his way correctly.
  • minor changes
thanks to all the playtesters!
what was fixed?
  • fixed primary fog being set to the underworld fog
whats new?
  • updated krampus model to no longer bleed green ooze
  • upped speed of trigger pushes when re-entering the overworld
  • removed a small heath-kit in the underworld
  • (hopefully) fixed missing krampus death particle
  • minor visual fixes
thanks to all the playtesters!
whats new?
  • fixed func_tracktrain used for krampus spec cam still having collision enabled
  • fixed some lighting errors
  • made some lights brighter
  • various vscript fixes
thanks to all the playtesters!
what was fixed?
  • various vscript fixes
what was fixed?
  • fixed Krampus' first spawn being immediate instead of a 20s delay as it should be
  • fixed the chat error spam
  • fixed some nav mesh connections through walls
thanks to all the playtesters!
whats new?
  • added clipping to the awings at mid, you can stand on them now!
  • lighting adjustments
  • minor visual changes
  • varrious changes to the krampus Vscript, major changes include:
    • krampus will now fire multiple coal projectiles at multiple targets
    • added shake effect to krampus
    • fixed voicelines not being filtered correctly
    • added some debug commands
thanks to all the playtesters!
whats new?
  • detailing improvements all over the map
  • added color correction
  • updated krampus vscript
  • other changes...
thanks to all the playtesters!
whats new?
  • artpass!
    -map was fully detailed. theres still some hiccups, but most of it is done
    -thanks @Phe!
  • added KRAMPUS!
    -Vscript by @LizardOfOz
  • minor changes
thanks to all the playtesters!
whats new?
  • lobby routing changes
    • added bridge to left side entrance (blue perspective)
    • lowered ground level on the left side
    • added small platform with small health and ammo on the left side
  • added third spawn door on the left lower side (blue perspective) for getting back into spawn more easily from that side
  • added glows to street lamps
  • minor details
  • minor changes
thanks to all the playtesters!