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whats new?
fixed minor visual issues
Vscript changes:
Fixed Krampus' unique boss bar getting replaced with stock at random.
Fixed people getting stuck or telefragged when taking the Krampus portal.
Krampus' landing sound is now more audible.
Krampus now destroys all buildings on his way correctly.
minor changes
thanks to all the playtesters!
what was fixed?
fixed primary fog being set to the underworld fog
whats new?
updated krampus model to no longer bleed green ooze
upped speed of trigger pushes when re-entering the overworld
removed a small heath-kit in the underworld
(hopefully) fixed missing krampus death particle
minor visual fixes
thanks to all the playtesters!
whats new?
fixed func_tracktrain used for krampus spec cam still having collision enabled
fixed some lighting errors
made some lights brighter
various vscript fixes
thanks to all the playtesters!
what was fixed?
fixed Krampus' first spawn being immediate instead of a 20s delay as it should be
fixed the chat error spam
fixed some nav mesh connections through walls
thanks to all the playtesters!
whats new?
added clipping to the awings at mid, you can stand on them now!
lighting adjustments
minor visual changes
varrious changes to the krampus Vscript, major changes include:
krampus will now fire multiple coal projectiles at multiple targets
added shake effect to krampus
fixed voicelines not being filtered correctly
added some debug commands
thanks to all the playtesters!
whats new?
detailing improvements all over the map
added color correction
updated krampus vscript
other changes...
thanks to all the playtesters!
whats new?
artpass!
-map was fully detailed. theres still some hiccups, but most of it is done
-thanks @Phe !
added KRAMPUS!
-Vscript by @LizardOfOz
minor changes
thanks to all the playtesters!
whats new?
lobby routing changes
added bridge to left side entrance (blue perspective)
lowered ground level on the left side
added small platform with small health and ammo on the left side
added third spawn door on the left lower side (blue perspective) for getting back into spawn more easily from that side
added glows to street lamps
minor details
minor changes
thanks to all the playtesters!