Krampus vscripts help me

FateFighter

L1: Registered
Dec 26, 2022
32
0
well, recently I took the vscriptes mod from the koth_krampus map to my map so that it works on my map as well.

It appears, there is no problem, only when you try to jump to boss_jump_start -> boss_jump_end, it jumps to the side and does not jump, why?
can someone help me fix it?
 

Tiftid

the Embodiment of Scarlet Devil
aa
Sep 10, 2016
612
476
I don't have a clue what the koth_krampus vscript is like, but it's possible that the script function you're talking about searches for two map entities with specific names, and finds the angle between them to have krampus jump.
So, in the absence of any entities with those names in your map, the angle would default to 0 0 0 - so, "always to the side".
 

FateFighter

L1: Registered
Dec 26, 2022
32
0
I don't think the krampus vscript is public, and I think you should ask permission first before ripping it to use in your map
where can I get permission for it? + this krampus is only used to be on a trade server
 

FateFighter

L1: Registered
Dec 26, 2022
32
0
I don't have a clue what the koth_krampus vscript is like, but it's possible that the script function you're talking about searches for two map entities with specific names, and finds the angle between them to have krampus jump.
So, in the absence of any entities with those names in your map, the angle would default to 0 0 0 - so, "always to the side".
I can send it, of course, if that's possible
 

zythe_

✖ ✖ ✖
aa
Feb 20, 2018
594
346
thank you for having asked for permission, though for future reference id like to let you know that, even though youre only using it for a trade map, ripping assets from bsps is technically illegal and pretty looked down upon in the community. thanks for asking again though!

ps: i did not give them permission to use it