blend modulation is one of the few features from csgo hammer i could see being useful altho as far as im aware csgo hammer has a lot of its own bugs too, that tf2 hammer doesnt have
That is exactly what they meanBy compilers I think they just mean compiling the game code into a game. Not necessarily hammer.
oh this sounds exciting!
hope it includes a updated hammer, a bunch of nifty lil things and bug fixes tf2 hammer is currently missing out on!
Clunky in what ways? I find it just works as well as the others (maybe not the material/model browsers), even more streamlined in some instances.I hope hammer gets a UI redesign, because one of my friends online has a lot of experience with unity and unreal, but can't get into hammer because the UI's too clunky.
I also think hammer could use some fresh paint.
Clunky in what ways? I find it just works as well as the others (maybe not the material/model browsers), even more streamlined in some instances.
Well yeah, the material/models browser could use a few tweaks, the four windows are a bit overwhelming, and some of the icons are a little undescriptive.
Other than that, I don't really know. Hammer works fine for me anyways.
I think the preview problem can be solved by tweaking some text files but I dont exactly remember how. The method is on this site.Model browser sure needs some fixes and improvements.
Especially the thing where it freezes sometimes when you try to re-select a model for a prop, and you have to close prop properties and model browser, then re-open it to get it to work again.
That and preview render issues with translucent models.