HOw DO I DEleT a Thread?

Discussion in 'Mapping Questions & Discussion' started by UltimentM, Aug 20, 2017.

  1. UltimentM

    UltimentM L1: Registered

    Messages:
    31
    Positive Ratings:
    15
    Hammer is freaking out for some reason and is refusing to compile my map. I have no idea why, and its starting to get on my nerves.

    Originally, my map was not updating when I compiled it so I changed the name and deleted all non-.vmf files.

    ** Executing...
    ** Command: "E:\Games\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "E:\Games\SteamLibrary\steamapps\common\Team Fortress 2\tf" "E:\Projects Folder\Maps\mvm_snowpine_v2.vmf"

    Valve Software - vbsp.exe (Jun 14 2017)
    16 threads
    materialPath: E:\Games\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
    Loading E:\Projects Folder\Maps\mvm_snowpine_v2.vmf
    ConVarRef mat_reduceparticles doesn't point to an existing ConVar
    Patching WVT material: maps/mvm_snowpine_v2/nature/blendrockgroundwallsnow_wvt_patch
    Patching WVT material: maps/mvm_snowpine_v2/nature/blendgroundtosnow001_wvt_patch
    fixing up env_cubemap materials on brush sides...
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Processing areas...done (0)
    Building Faces...done (0)
    Chop Details...done (0)
    Find Visible Detail Sides...
    Merged 52 detail faces...done (0)
    Merging details...done (0)
    FixTjuncs...
    PruneNodes...
    WriteBSP...
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    NODRAW on terrain surface!
    done (0)
    writing E:\Projects Folder\Maps\mvm_snowpine_v2.prt...Building visibility clusters...
    done (0)
    *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
    Finding displacement neighbors...

    ** Executing...
    ** Command: "E:\Games\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "E:\Games\SteamLibrary\steamapps\common\Team Fortress 2\tf" -fast "E:\Projects Folder\Maps\mvm_snowpine_v2"

    Valve Software - vvis.exe (Jun 14 2017)
    fastvis = true
    16 threads
    reading e:\projects folder\maps\mvm_snowpine_v2.bsp
    Error opening e:\projects folder\maps\mvm_snowpine_v2.bsp

    ** Executing...
    ** Command: "E:\Games\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "E:\Games\SteamLibrary\steamapps\common\Team Fortress 2\tf" -noextra "E:\Projects Folder\Maps\mvm_snowpine_v2"

    Valve Software - vrad.exe SSE (Jun 14 2017)

    Valve Radiosity Simulator
    16 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights

    [56 texlights parsed from 'lights.rad']

    Loading e:\projects folder\maps\mvm_snowpine_v2.bsp
    Error opening e:\projects folder\maps\mvm_snowpine_v2.bsp

    ** Executing...
    ** Command: Copy File
    ** Parameters: "E:\Projects Folder\Maps\mvm_snowpine_v2.bsp" "E:\Games\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\mvm_snowpine_v2.bsp"

    The command failed. Windows reported the error:
    "The system cannot find the file specified."
    I have checked that there's no leaks within my map (no pointfiles so) and all my displacements seem to be in order. Any help would be appreciated.

    EDIT: How do I delete a thread?
     
    Last edited: Aug 20, 2017
  2. squ1rrel

    squ1rrel L4: Comfortable Member

    Messages:
    158
    Positive Ratings:
    72
    I don't think you can. Just put [SOLVED] or [IGNORE] etc in the title.
     
    • Agree Agree x 2
  3. Idolon

    aa Idolon the worst admin

    Messages:
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    Positive Ratings:
    4,479
    It's common courtesy to explain the solution and then mark the thread as solved so that anyone else with the same issue can learn from the thread.
     
    • Agree Agree x 3
  4. Lampenpam

    aa Lampenpam

    Messages:
    1,019
    Positive Ratings:
    337
    Not at all. You have nodraw on displacements. This doesn't cause your compiel to fail and isn't the issue you are looking for but you need to learn how to use displacements correctly. When creating them, only select the face you want to be a displacement. Then the unselected faces of the brush disappear. So you dont have unneeded displacements beneath your map causing unecessary data to compile and save and will cause lighting errors and may look very bad in general.
     
    • Agree Agree x 1