HOw DO I DEleT a Thread?

UltimentM

L1: Registered
May 4, 2014
30
14
Hammer is freaking out for some reason and is refusing to compile my map. I have no idea why, and its starting to get on my nerves.

Originally, my map was not updating when I compiled it so I changed the name and deleted all non-.vmf files.

** Executing...
** Command: "E:\Games\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "E:\Games\SteamLibrary\steamapps\common\Team Fortress 2\tf" "E:\Projects Folder\Maps\mvm_snowpine_v2.vmf"

Valve Software - vbsp.exe (Jun 14 2017)
16 threads
materialPath: E:\Games\SteamLibrary\steamapps\common\Team Fortress 2\tf\materials
Loading E:\Projects Folder\Maps\mvm_snowpine_v2.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/mvm_snowpine_v2/nature/blendrockgroundwallsnow_wvt_patch
Patching WVT material: maps/mvm_snowpine_v2/nature/blendgroundtosnow001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 52 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (0)
writing E:\Projects Folder\Maps\mvm_snowpine_v2.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_alpinestorm_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_alpinestorm_01 to build the default cubemap!
Finding displacement neighbors...

** Executing...
** Command: "E:\Games\SteamLibrary\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "E:\Games\SteamLibrary\steamapps\common\Team Fortress 2\tf" -fast "E:\Projects Folder\Maps\mvm_snowpine_v2"

Valve Software - vvis.exe (Jun 14 2017)
fastvis = true
16 threads
reading e:\projects folder\maps\mvm_snowpine_v2.bsp
Error opening e:\projects folder\maps\mvm_snowpine_v2.bsp

** Executing...
** Command: "E:\Games\SteamLibrary\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -game "E:\Games\SteamLibrary\steamapps\common\Team Fortress 2\tf" -noextra "E:\Projects Folder\Maps\mvm_snowpine_v2"

Valve Software - vrad.exe SSE (Jun 14 2017)

Valve Radiosity Simulator
16 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights

[56 texlights parsed from 'lights.rad']

Loading e:\projects folder\maps\mvm_snowpine_v2.bsp
Error opening e:\projects folder\maps\mvm_snowpine_v2.bsp

** Executing...
** Command: Copy File
** Parameters: "E:\Projects Folder\Maps\mvm_snowpine_v2.bsp" "E:\Games\SteamLibrary\steamapps\common\Team Fortress 2\tf\maps\mvm_snowpine_v2.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."
I have checked that there's no leaks within my map (no pointfiles so) and all my displacements seem to be in order. Any help would be appreciated.

EDIT: How do I delete a thread?
 
Last edited:

squ1rrel

L4: Comfortable Member
Apr 11, 2016
167
24
I don't think you can. Just put [SOLVED] or [IGNORE] etc in the title.
 

Idolon

they/them
aa
Feb 7, 2008
2,105
6,106
It's common courtesy to explain the solution and then mark the thread as solved so that anyone else with the same issue can learn from the thread.
 
Mar 23, 2013
1,013
347
all my displacements seem to be in order

Not at all. You have nodraw on displacements. This doesn't cause your compiel to fail and isn't the issue you are looking for but you need to learn how to use displacements correctly. When creating them, only select the face you want to be a displacement. Then the unselected faces of the brush disappear. So you dont have unneeded displacements beneath your map causing unecessary data to compile and save and will cause lighting errors and may look very bad in general.