Hello, I'm close to finishing my brush work and now the compile log mentions that I'm over the maximum brushsides:thumbdown: I still have to make some stairs though so I'll have to simplify a loooot of brushes, or start deleting areas which would suck.
Now there are about 96(!) of these complex clipped buggers in my map, I'm pretty sure removing them would solve my problem, but they're a big part of the looks of my map (arched doorways). I'm thinking about doing them with displacements somehow, but I'm not very familiar with the displacement tool and I don't know if this is even possible. Can anyone help me out a bit?
Now there are about 96(!) of these complex clipped buggers in my map, I'm pretty sure removing them would solve my problem, but they're a big part of the looks of my map (arched doorways). I'm thinking about doing them with displacements somehow, but I'm not very familiar with the displacement tool and I don't know if this is even possible. Can anyone help me out a bit?