PL (gamemode)_crowdsource

Discussion in 'Map Factory' started by Ynders, Jul 10, 2014.

?

Do you like night or day maps better?

Poll closed Aug 16, 2014.
  1. Night maps

    5 vote(s)
    62.5%
  2. Day maps

    1 vote(s)
    12.5%
  3. Don't care

    2 vote(s)
    25.0%
  1. Ynders

    aa Ynders absolutely gormful

    Messages:
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    Crowdsource

    So, I had an idea the other day to make a map that is partially(completely would be almost impossible) crowdsourced by the community! I really hope you can help out by just voting here below. How it works is I have a Google Form where you can vote on your favorite components of TF2 maps, and the most voted-for things will be included in the map!

    Granted, I am not a super experienced mapper, so release date(and quality) could vary.

    I am NOT looking for gamemodes like deathrun, trade, and smash brothers in the gamemode section! At least vote for something with an actual objective!

    Vote Here

    Reddit Post

    Thanks for your time!
     
    Last edited: Sep 1, 2014
  2. Prestige

    aa Prestige im not gay anymore

    Messages:
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    I voted for CTF so have fun with that :)
     
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  3. Crash

    aa Crash func_nerd

    Messages:
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    I couldn't resist checking "trains, saws, lasers" at the end there... I'm sorry.

    Good luck with the project! Sounds like a pretty big challenge.
     
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  4. MegapiemanPHD

    aa MegapiemanPHD Doctorate in Deliciousness

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    Sounds nifty, threw some votes your way.
     
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  5. Ynders

    aa Ynders absolutely gormful

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    THE RESULTS ARE IN!


    The community voted, and decided that the map will be:

    A Payload map(28%)

    In a Warm Alpine(Sawmill) setting(18%)

    With No special qualities(64%)

    Including Water and Physiscs Props(40% and 30%, I chose 2 from this category)

    And be careful of the Deathpits and Trains!(28% and 21%, I chose 2 from this category)


    The things with the LEAST votes were as follows:

    Payload Race; 3 votes/4%

    Desert-Ancient(Lakeside); 1 vote/less than 1%

    Low Gravity; 5 votes/7%

    Nothing special; 19 votes/18%

    Fire; 18 votes; 10%




    So there we have it!


    (WOW! 76 people voted! I could not believe that many would care about this!)
     
    Last edited: Jul 12, 2014
  6. Inqwel

    Inqwel L6: Sharp Member

    Messages:
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    57
    That's pretty much everything I voted for, for sure.
     
  7. Limeaide

    Limeaide L2: Junior Member

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    7
    Are you going to somehow try to crowdsource the layout?
     
  8. Ynders

    aa Ynders absolutely gormful

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    Hmmm... As in 6 or so sections with different layout shapes? Maybe, but I don't know how I would go about that...
     
  9. Ynders

    aa Ynders absolutely gormful

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    /bump

    I am still working on this! I apologize but I am a very slow mapper and with school on the way it might be another month, give or take a couple weeks. It's also night themed, let me know if you guys hate that or not.
     
  10. Fantasma

    aa Fantasma

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    lol, have fun with night theme. Maybe you should put it to a vote too perhaps?
     
  11. Ynders

    aa Ynders absolutely gormful

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    Another bump.. Also, could someone get a staff member to rename the thread to just Crowdsource?
     
  12. Grizzly Berry

    aa Grizzly Berry

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    Do you have any progress shots? :)
     
  13. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Daymap!

    Fighter of the nightmap!
     
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  14. Ynders

    aa Ynders absolutely gormful

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    Yep! As of now I need to add the last point(and maybe a second to last) and add more flanks. A big problem it has is it's quite open, with not enough chokepoints.
     
    Last edited: Aug 19, 2014
  15. Zed

    aa Zed Certified Most Crunk™

    Messages:
    1,234
    Positive Ratings:
    994
    Maybe sometime I'll make a map using all of the least voted for stuff.
     
  16. Pocket

    aa Pocket func_croc

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    2,212
  17. Ynders

    aa Ynders absolutely gormful

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    Alpha released bump! Still needs updated screenshots, will get on that soon.
     
  18. Fantasma

    aa Fantasma

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    List of feedback from au imp:
    -Displacements too steep
    -Make metal crossover easier to push
    -lost of dead space
    -too much setup
    -shouldn't be able to jump over buildings in some places
    -soldier too stronk
    =Add signs
    -add sgins to elevator
    -Map is too vertical
    -Payload is hovering
    -Cones can be used to break the payload, remove them or make prop_static, they were fun though
    -pyro too stronk
    -Too dark
    lower everything by 96 units or something
    -lighitng is off
    -not packed
    -Cart through tree is bad
    -no need for end track curve
    -Height advantage at end is brutal

    We all had a bunch of fun though, be sure to chat with us in the group-chat
     
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    Last edited: Aug 23, 2014
  19. Ynders

    aa Ynders absolutely gormful

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    What do you mean by metal crossover?
     
  20. radarhead

    aa radarhead Hands out ratings like cheap cigars

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    533
    Alpha detailing spotted! Make evasive action!