CP Furnace Creek rc

Made by nineaxis and YM

  1. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Looking nice, Youme.

    Though, and i fear being pedantic over aesthetics considering the content of the last 2 pages may simply get me a slap, your wooden supports are quite "blocky". Dustbowl's spawn feature's func_detail supports made to the same circular shapes and with the same texture as the wooden trusses you (and Valve, in Dustbowl and other mining themed maps) have used in the doorways. It would look so much nicer and match the TF2 theme that little bit more if you utilised this recognisable mining feature.

    Plus i know you have the capability to make basic models in Blender. Which might be appropriate given the amount of supports you have running through your tunnels.

    If you are going for the gravel pit style though (which does still utilise a couple of these trusses). I would recommend making some of the supports less uniform, IE make them look like they're collapsing or degrading, throw in some wooden planks along the horizontal, between the vertical beams.
     
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    Last edited: Jan 5, 2010
  2. Dr. Spud

    aa Dr. Spud Grossly Incandescent

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    Interesting change, can't wait to test it.
     
  3. Randdalf

    aa Randdalf

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    [​IMG]

    I'd like to see that cover wall moved outwards a bit to give a little more room behind it, it's quite cramped atm.
     
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  4. YM

    aa YM LVL100 YM

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    Both seen to.

    (displacements>models here grazr ;))
     
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  5. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Server log is spammed nonstop with the following when b4 is running.

    DataTable warning: player: Out-of-range value (334.000000) in SendPropFloat 'm_angEyeAngles[0]', clamping.

    Not sure what it means... but maybe you'll know because of the number or something.
     
  6. martijntje

    martijntje L8: Fancy Shmancy Member

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    I have had that warning as well, it happened because the was a moving (brush) entity and players were blocking its movement, however I that that is unlikly the case with furnace
     
  7. kankle_king

    kankle_king L4: Comfortable Member

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    The new combined tunnel looks good, look forward to trying it out.
     
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  8. YM

    aa YM LVL100 YM

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    You'd already have a version to test if Xavros hadn't broken both hammer and TF2 for me

    :cursing:
     
  9. Nutomic

    Nutomic L11: Posh Member

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    Who or what is Xavros :confused:
     
  10. Tinker

    aa Tinker

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  11. YM

    aa YM LVL100 YM

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  12. YM

    aa YM LVL100 YM

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  13. ANova

    ANova L7: Fancy Member

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    Finally
     
  14. Grim Tuesday

    aa Grim Tuesday

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    YM, your really on a roll, these past few weeks!
     
  15. Sgt.Sausage

    Sgt.Sausage L7: Fancy Member

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    Happily bumping, havent been playing much tf2 or the latest versions of this map.

    /downloading, need to get on that and back into tf2.
     
  16. Jamster

    Jamster L1: Registered

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    Hell yes, will add to our ro again to get some feedback, good work. >:3
     
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  17. Hanz

    aa Hanz Ravin' Rabbid

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    Valve should make this official. :O

    And you might want to update the OP (the text in the OP). :)
     
  18. lana

    aa lana Currently On: ?????

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    This wasn't RC already?

    Valve has also made it clear that it doesn't want any gravelpit styled maps, even if they are the most balanced maps ever.
     
  19. honeymustard

    honeymustard L9: Fashionable Member

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    Couple of minor things:

    [​IMG]
    Health pack and possibly others missing any sort of patch or indication. I like the little bit of wood with a patch on it.

    [​IMG]
    Clipping in the right B spawn exit, could be a bit annoying for camping demomen.
     
  20. Mr.Blob

    Mr.Blob L8: Fancy Shmancy Member

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    Why is this?