http://www.mediafire.com/?51veg6e67av1akx
Stv from another pug. One of the comments that stood out to me was that the window exit onto mid could probably be a gate or a door to make it easier to get through. One demo complained about not really being able to fight the other demo at mid, he wasn't able to place initial sticks on the other demo, but that might've just been them taking different routes or just not having played the map enough to really know what to expect at mid.
The window exit is something I've been thinking about quite a bit.
I want it to be there, as it's a useful route. But at the same time it's really powerful in the way it literally cuts traveltime between mid and 2nd to almost nothing.
I fear that if I make it a doorway/gate it will become too much of a good route. Right now the design I went with is intentionally tricky to use and confined just to balance its viability among the other paths.
I understand that using it more freely would be popular among players, but there are too many variables that would get messed up. I even debated removing the windows entirely for a while.
I'll put down the demo sticks situation to just lack of experience for now. Unless there is specific map geometry interfering with the attack I think predicting and learning is just something that takes time.