Thanks everyone. It's no secret that I'm mediocre when it comes to detaling, so these suggestions are great.
Today I have:
- Redone the metal textures. They have a lot more "metal" feel to them, setting them apart from the wood now.
- Slight changes to the blue wood texture, not really noticable, also 2 (slightly darker) variations.
- A crossover texture between blue wood and the unpainted wood.
- 4 new variations of the roof texture scattered around the map. These were made using $color, so it's the same base material, just various shades.
- Concrete ground for the trains at last-cp. More concrete for the ground level indoor parts.
- Used another wood ground texture in various locations to break it up a bit.
- Made a tall "tower" structure (it's actually not
that tall), raised the roof of the MID forward spawns by 128 units and added some windows on the walls
- Changed the color most wood trim on the blue side, simple $color edit
- Reduced trim on metal buildings, and changed what is left to be metal trim.
- Adjusted the texture tiling on wood buildings so that they don't appear quite as stripy as before (it's unavoidable to some degree, but now there's less of it).
- More paint patches
- Changed the radio tower and radar models on the blue side to be textured blue.
Hammer screenshot showing some of the things:
http://dl.dropbox.com/u/1281220/2012-07/Screenshot-2012-07-23_21.10.55.jpg
Gameplay fixes:
- Added a bulletblocker to a chainlink fence that was missing.