copied from my tftv thread:
Easy TF2 Mapper is a program designed for making TF2 maps with ease. The aim of this program is exactly what it sounds like: to allow anyone to quickly and easily make maps. Think the Timesplitters Map Editor but for TF2.
Essentially, place many different kinds of pre-made blocks of props, geometry, and other things (prefabs) on a grid and press some buttons and get a map into TF2. You can export the product as a .vmf and edit in hammer, or directly export it as a .bsp and open it in TF2. Some other functionalities include saving and loading projects, creating your own prefabs, and a wide selection of customization. Of course these maps aren't very serious (especially not for competitive), but from what I've heard it's fun to screw around in
The project is completely open source, and can be added to and viewed on GitHub. It's taken 5 months of on and off development to get to this stage, but we will continue updating until it's at a place that satisfies the masses.
screenshots
large, unfilled grid for reference:
latest list of prefabs:
Installation and tutorial stuff:
Here's a video tutorial showing how to use it (sorry about the noise in the background), and here's a text tutorial. Here's a little quick-reference guide.
Links:
http://tf2mapper.com
View: https://www.youtube.com/watch?v=MDUSwz-WLFg
https://github.com/baldengineers/easytf2_mapper/wiki/Tutorial
I haven't really gotten a whole lot of testing in, so this latest release may be (and to be honest probably is) buggy. I'll be vigilant with bug reports which you can send on the website at the form or directly to toadsrc@gmail.com. Suggestions (especially prefabs at this point) below in the thread are welcome too.
-toads
Easy TF2 Mapper is a program designed for making TF2 maps with ease. The aim of this program is exactly what it sounds like: to allow anyone to quickly and easily make maps. Think the Timesplitters Map Editor but for TF2.
Essentially, place many different kinds of pre-made blocks of props, geometry, and other things (prefabs) on a grid and press some buttons and get a map into TF2. You can export the product as a .vmf and edit in hammer, or directly export it as a .bsp and open it in TF2. Some other functionalities include saving and loading projects, creating your own prefabs, and a wide selection of customization. Of course these maps aren't very serious (especially not for competitive), but from what I've heard it's fun to screw around in
screenshots
large, unfilled grid for reference:

latest list of prefabs:

Installation and tutorial stuff:
Here's a video tutorial showing how to use it (sorry about the noise in the background), and here's a text tutorial. Here's a little quick-reference guide.
Links:
http://tf2mapper.com
https://github.com/baldengineers/easytf2_mapper/wiki/Tutorial
I haven't really gotten a whole lot of testing in, so this latest release may be (and to be honest probably is) buggy. I'll be vigilant with bug reports which you can send on the website at the form or directly to toadsrc@gmail.com. Suggestions (especially prefabs at this point) below in the thread are welcome too.
-toads