CP cp_waterworks a12

its a U shape map, with a door opening when you capture the 2nd to last control point

  1. ϺΞΤЯΘΉλϺ

    ϺΞΤЯΘΉλϺ L2: Junior Member

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    cp_metroham - its a U shape map, with a door opening when you capture the 2nd to last control point allowing faste

    Its a U shape map like I said with a door that opens when 2nd to last point is captured. (vis versa) on capture of 2nd to last point a door will close allowing a quick push in or waiting back to use ether flank route which helps for different reasons. This map has many flank routes allowing for multiple assaults and angles you can come from. hope it looks ok (I will add more later)
     
  2. ϺΞΤЯΘΉλϺ

    ϺΞΤЯΘΉλϺ L2: Junior Member

    Messages:
    74
    Positive Ratings:
    33
    fixes
    -some lighting
    -gameplay with midpoint
    -arrows showing where to go
    -some textures
    -removed some ways you could go
    -added an extra ramp to mid
    -added some health and ammo near mid
    -moved health and ammo around
    -added more props in clip areas to emphasize you cant go there
    -added more detail
    -made door that closes near 2nd to last close faster
    -added more cover when going to mid
    -fixed some z-fighting
    -added more clipping
    -changed some of the props to fit the right area
    -some health near 2nd to last have been reduce to small packs
    -fixed the issue were you lose 1hp from standing near the fire
    -made some more props solid
    -fixed some overlays
    -fixed doors not killing you when you body block them
    -made flank routes more reliable
    -made areas less you chose
    -fixed some clipping issues
    -added pictures
    -changed description

    I believe that's it and here some pictures for you to see the map


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  3. ϺΞΤЯΘΉλϺ

    ϺΞΤЯΘΉλϺ L2: Junior Member

    Messages:
    74
    Positive Ratings:
    33
    fixes
    -some lighting
    -more visuals to help with gameplay
    -more décor
    -made spawn bigger
    -fixed issues not showing you the tunnel
    -made train slower
    -fix some over lays
    -fixed some texture
    -removed back sniping area
    -added a new building in sniping area
    -fix flank routes
    -added more cubemaps
    -fixed sign getting I way
    -added more clipping
    -changed health and ammo locations
    -added more health and ammo
    -change water area
    -added more fences
    -added more funneling to mid
    -fix issue with shooting through fence
    -change some props
    -added stairs in upper area
    -change mid
    -added more sounds to gameplay area

    I hope that's it, heres some pic of the newer update


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  4. Peredice

    Peredice L1: Registered

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    Psst. Lemme tell you a useful command... mat_specular 0 You can thank me later
     
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  5. Nicky

    aa Nicky Rotten Tops

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    I'd advise using non reflective textures for alpha, maybe just stick with dev textures through out the whole map. Or at least place an env_cubemap in your map, and build cube maps in your map through the console (you can find out how to do this by looking on this site or on the Valve Developer Wiki). This will get rid of all the pink and black checkerboards shining all over the brushes in your map that are using shiny/refelective textures.
     
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  6. Muddy

    Server Staff Muddy Muddy

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  7. ϺΞΤЯΘΉλϺ

    ϺΞΤЯΘΉλϺ L2: Junior Member

    Messages:
    74
    Positive Ratings:
    33
    fixes
    -added more cubemaps
    -fixed some textures
    -fixed some reflecting textures
    -added more lights
    -changed many lights
    -changed back mid room
    -made train a bit slower
    -made it quicker to access mid
    -added some more pleasing stuff
    -added grates
    -lowered water fall a tad
    -move health and ammo around
    -some health and ammo are different
    -added more overlays
    -added a yellow strip on the mid point
    -added more indicators
    -added flashing red light near prop
    -added some displacements
    -fixed issue on getting in high places
    -change some spawn point views
    -skybox was fixed a bit
    -sewer is a bit different
    -added more cover fire when capping point
    -changed some flank routes
    -added some more clipping
    -changed the water from being solid at mid
    -made water over lay more clearer to see
    -train kills better
    -fixed some door issues
    -fixed some choke points
    -made both sides more game balanced
    -changed some props / rotation
    -fixed glitch of getting out the map as engineer
    -fixed some areas where you can shoot through
    -scaled up some textures
    -made some building a bit higher to give less advantage to jumping class
    -fixed some sound not playing
    -fixed sound issues in building
    -blocked off some areas
    -gave more detail to last
    -fixed issues of getting blocked on a wall
    -fixed one way textures
    -doors kill you on close
    -fixed some broken mechanics
    -fixed some clipping that was the wrong way
    -moved mid down a bit by 1hu

    hope that's all and its late so I probably forgot something xD (ill add pics of whats added/changed tomorrow)

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  8. ϺΞΤЯΘΉλϺ

    ϺΞΤЯΘΉλϺ L2: Junior Member

    Messages:
    74
    Positive Ratings:
    33
    Changes/Fixes

    -Mid area is completely changes
    -Last point has a new flank route
    -Building near shortcut has bigger entrance
    -Moved some health and ammo around
    -Added more health and ammo
    -Added some clipping
    -Added some lighting
    -Fixed some lighting
    -Fixed some fps issues
    -Made the map easer for player to get around
    -Added more signage around mid
    -Added pictures to show new feel of the map
    -Fixed some clipping
    -Added some more vertical height
    -Fixed some z-Fighting
    -Fixed issue with some sniper spots
    -Removed some props
    -Reduce map size
    -Fixed some issues in the sewer
    -Fixed some misplaced textures
    -Dimed the flashing light at 2nd
    -Made some props have no shadow
    -Made some Brushes aligned to grid
    -Lowered waterfall noise
    -Fixed issues where players can shot through walls
    -Fixed some missing textures
    -Added more A,B,C, signs

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  9. Xayir

    Xayir L3: Member

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    56
    am i blind or 90% of this textures are so bad quality?
     
  10. Startacker

    Startacker L4: Comfortable Member

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    142
    That's the result of lowered visual settings.
     
  11. Xayir

    Xayir L3: Member

    Messages:
    114
    Positive Ratings:
    56
    next time make screenshots on max/high settings in tf2 cos low settings makes them look kinda bad
     
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  12. ϺΞΤЯΘΉλϺ

    ϺΞΤЯΘΉλϺ L2: Junior Member

    Messages:
    74
    Positive Ratings:
    33
    fixed
    -Health and ammo
    -minor changes
    -clipping
    -brushes
    -more signage
    -some Z-fighting
    -more point notifications
    -making more brushes aligned
    -making more funk detail
    -making more brushes bigger
    there's probably more but I don't remember most of it was simple stuff, hope I got what I can

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  13. ϺΞΤЯΘΉλϺ

    ϺΞΤЯΘΉλϺ L2: Junior Member

    Messages:
    74
    Positive Ratings:
    33
    fixes/changes

    -map size increased
    -more textures
    -fixed some lighting
    -change way you cross when door opens
    -new game mechanics
    -new building
    -new area to be on top of
    -added some clipping
    -added health and ammo
    -made it easer to access other roof tops as spy to stop sentries
    -area to last is modified
    -fixed some optimization
    -made some areas feel better
    -added paintings in spawn
    -made it easer to find entrance in spawn
    -lights in blue spawn were fixed
    -fixed fire being able to hurt you
    -added some chock points and more sentry spots
    -extended death pit

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  14. ϺΞΤЯΘΉλϺ

    ϺΞΤЯΘΉλϺ L2: Junior Member

    Messages:
    74
    Positive Ratings:
    33
    Fixes / Changes

    -Added and fixed some lighting
    -Re-did the sewer area
    -Added and moved some health and ammo
    -Re did the flowing and textures near and around spawn
    -Added flaming barrels
    -Fixed some fps
    -Added and Fixed a lot of clipping
    -Added some overlays to help show some things
    -Fixed Z fighting
    -Train door opens
    -Added train sound
    -Added flashing lights
    -Added some props
    -Added another way to get on second Point
    -Added more water
    -Fixed lighting in general
    -Cleaned up more of the map
    -Added some more displacements

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  15. ϺΞΤЯΘΉλϺ

    ϺΞΤЯΘΉλϺ L2: Junior Member

    Messages:
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    Positive Ratings:
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    Hey, its been a while but basically I cant remember what's different but here's what's new

    Added/Fix

    -Lighting
    -New 2nd Point
    -Added patches under health and ammo
    -New layout
    -More water
    -Fix some water
    -Fixe some Z fighting
    -Fix some Geometry
    -Added some props
    -Added overlays
    -Fix some details
    -Added some details
    -Added another waterfall
    -More areas to build on
    -Remove long sight line
    -Moved sniper spot
    -Added new shortcut
    -Added some clipping
    -Added some bullet block
    -Made some areas look like something you cant go there
    -Fix some spawn points
    -Removed some water around mid
    -Added a custom texture (made by me its horrible)

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  16. ϺΞΤЯΘΉλϺ

    ϺΞΤЯΘΉλϺ L2: Junior Member

    Messages:
    74
    Positive Ratings:
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    Major changes in this on

    -Change picture of map thingy
    -New mid
    -2 new flank routes near end
    -Added some patches
    -Fix some lighting
    -Fix some Z fighting
    -Fix some displacements
    -Open up a few areas
    -Added some clipping
    -Made the map a little cleaner
    -Fix some issues in red spawn
    -Added some more displacements
    -Redone entrance to top area near Big door
    -Fix some props
    -Made it look some areas you cant to
    -Added a lot of new props and Detail
    -Fix some textures

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  17. ϺΞΤЯΘΉλϺ

    ϺΞΤЯΘΉλϺ L2: Junior Member

    Messages:
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    Positive Ratings:
    33
    some and many different changes

    -Changed Spawn room and one of the flank routes
    -Removed some Health and ammo
    -Reduce some Health to less Health
    -Made mid more open
    -Added another way to get to mid
    -Fixed cube maps
    -Added some more overlays
    -made things a bit more open
    -Added some doors
    -Fix lighting
    -Fixed some textures
    -Made some props NON-Solid
    -Fixed skybox
    -Added outside boundaries
    -Fix and added clipping
    -Added stuff in skybox
    -Added some doors
    -Made some areas more optimized
    -Changed Some water texture
    -Put textures in one of spawn exits
    -Reduce volume of Waterfall
    -Fixed some of the hitboxes on the train
    -Added more detail
    -Fixed some of the bumpy ground

    Thanks for the people who joined me to test the map out fully and to support the map

    also thanks Alex for helping with some Buildings/ Ideas or the map Directly

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  18. ϺΞΤЯΘΉλϺ

    ϺΞΤЯΘΉλϺ L2: Junior Member

    Messages:
    74
    Positive Ratings:
    33
    Wo its been a while and I don't even remember most of the changes so Ill do my best to tell it you all

    fixes
    -Changed/fix what was requested
    -Added some patches under health and ammo
    -Added some optimization
    -Added more signs
    -Fix some overlays
    -Added a few overlays
    -Fixed some cube maps
    -Fixed some textures
    -Added more to skybox
    -Added more detail
    -Fix some lighting
    -Fix clipping
    -Fix areas that had uneven displacement
    -Fix parts that were suppose to kill you
    -Fix door killing you
    -Made some parts of the map cleaner
    -Changed some props
    -Made some props none physics
    -Made some flank routes easer to notice
    -Added some wires
    -Changed custom texture on door
    -Removed all custom Textures
    -Shorten re spawn times by a few seconds
    -Fixed some skybox issues
    -Made most textures even

    well that's it I Hope you enjoy it

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  19. Tuaam

    Tuaam L6: Sharp Member

    Messages:
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    Positive Ratings:
    185
    I think now that you know enough mapping, it's time that you make something else that will further strengthen your skills. Learn from your past mistakes to make a second map.

    Doesn't mean you stop updating this map, but also expand your mapping career.
     
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  20. ϺΞΤЯΘΉλϺ

    ϺΞΤЯΘΉλϺ L2: Junior Member

    Messages:
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    Positive Ratings:
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    Oh yah I've been working on another map which is really to help recreate another guy's map but that's a suprise heh but there might be a new one to comming soon I have plans already so yah heh