cp_waterworks

cp_waterworks a12

Wo its been a while and I don't even remember most of the changes so Ill do my best to tell it you all

fixes
-Changed/fix what was requested
-Added some patches under health and ammo
-Added some optimization
-Added more signs
-Fix some overlays
-Added a few overlays
-Fixed some cube maps
-Fixed some textures
-Added more to skybox
-Added more detail
-Fix some lighting
-Fix clipping
-Fix areas that had uneven displacement
-Fix parts that were suppose to kill you
-Fix door killing you
-Made some parts of the map cleaner
-Changed some props
-Made some props none physics
-Made some flank routes easer to notice
-Added some wires
-Changed custom texture on door
-Removed all custom Textures
-Shorten re spawn times by a few seconds
-Fixed some skybox issues
-Made most textures even

well that's it I Hope you enjoy it
some and many different changes

-Changed Spawn room and one of the flank routes
-Removed some Health and ammo
-Reduce some Health to less Health
-Made mid more open
-Added another way to get to mid
-Fixed cube maps
-Added some more overlays
-made things a bit more open
-Added some doors
-Fix lighting
-Fixed some textures
-Made some props NON-Solid
-Fixed skybox
-Added outside boundaries
-Fix and added clipping
-Added stuff in skybox
-Added some doors
-Made some areas more optimized
-Changed Some water texture
-Put textures in one of spawn exits
-Reduce volume of Waterfall
-Fixed some of the hitboxes on the train
-Added more detail
-Fixed some of the bumpy ground

Thanks for the people who joined me to test the map out fully and to support the map

also thanks Alex for helping with some Buildings/ Ideas or the map Directly
Major changes in this on

-Change picture of map thingy
-New mid
-2 new flank routes near end
-Added some patches
-Fix some lighting
-Fix some Z fighting
-Fix some displacements
-Open up a few areas
-Added some clipping
-Made the map a little cleaner
-Fix some issues in red spawn
-Added some more displacements
-Redone entrance to top area near Big door
-Fix some props
-Made it look some areas you cant to
-Added a lot of new props and Detail
-Fix some textures
Hey, its been a while but basically I cant remember what's different but here's what's new

Added/Fix

-Lighting
-New 2nd Point
-Added patches under health and ammo
-New layout
-More water
-Fix some water
-Fixe some Z fighting
-Fix some Geometry
-Added some props
-Added overlays
-Fix some details
-Added some details
-Added another waterfall
-More areas to build on
-Remove long sight line
-Moved sniper spot
-Added new shortcut
-Added some clipping
-Added some bullet block
-Made some areas look like something you cant go there
-Fix some spawn points
-Removed some water around mid
-Added a custom texture (made by me its horrible)
Fixes / Changes

-Added and fixed some lighting
-Re-did the sewer area
-Added and moved some health and ammo
-Re did the flowing and textures near and around spawn
-Added flaming barrels
-Fixed some fps
-Added and Fixed a lot of clipping
-Added some overlays to help show some things
-Fixed Z fighting
-Train door opens
-Added train sound
-Added flashing lights
-Added some props
-Added another way to get on second Point
-Added more water
-Fixed lighting in general
-Cleaned up more of the map
-Added some more displacements
fixes/changes

-map size increased
-more textures
-fixed some lighting
-change way you cross when door opens
-new game mechanics
-new building
-new area to be on top of
-added some clipping
-added health and ammo
-made it easer to access other roof tops as spy to stop sentries
-area to last is modified
-fixed some optimization
-made some areas feel better
-added paintings in spawn
-made it easer to find entrance in spawn
-lights in blue spawn were fixed
-fixed fire being able to hurt you
-added some chock points and more sentry spots
-extended death pit
fixed
-Health and ammo
-minor changes
-clipping
-brushes
-more signage
-some Z-fighting
-more point notifications
-making more brushes aligned
-making more funk detail
-making more brushes bigger
there's probably more but I don't remember most of it was simple stuff, hope I got what I can
Changes/Fixes

-Mid area is completely changes
-Last point has a new flank route
-Building near shortcut has bigger entrance
-Moved some health and ammo around
-Added more health and ammo
-Added some clipping
-Added some lighting
-Fixed some lighting
-Fixed some fps issues
-Made the map easer for player to get around
-Added more signage around mid
-Added pictures to show new feel of the map
-Fixed some clipping
-Added some more vertical height
-Fixed some z-Fighting
-Fixed issue with some sniper spots
-Removed some props
-Reduce map size
-Fixed some issues in the sewer
-Fixed some misplaced textures
-Dimed the flashing light at 2nd
-Made some props have no shadow
-Made some Brushes aligned to grid
-Lowered waterfall noise
-Fixed issues where players can shot through walls
-Fixed some missing textures
-Added more A,B,C, signs
20170605053527_1.jpg
20170605053817_1.jpg
20170605053831_1.jpg
20170605053840_1.jpg
20170605053847_1.jpg
20170605053901_1.jpg
20170605053919_1.jpg
20170605053935_1.jpg
20170605053826_1.jpg
20170605053855_1.jpg
tt.jpg
fixes
-added more cubemaps
-fixed some textures
-fixed some reflecting textures
-added more lights
-changed many lights
-changed back mid room
-made train a bit slower
-made it quicker to access mid
-added some more pleasing stuff
-added grates
-lowered water fall a tad
-move health and ammo around
-some health and ammo are different
-added more overlays
-added a yellow strip on the mid point
-added more indicators
-added flashing red light near prop
-added some displacements
-fixed issue on getting in high places
-change some spawn point views
-skybox was fixed a bit
-sewer is a bit different
-added more cover fire when capping point
-changed some flank routes
-added some more clipping
-changed the water from being solid at mid
-made water over lay more clearer to see
-train kills better
-fixed some door issues
-fixed some choke points
-made both sides more game balanced
-changed some props / rotation
-fixed glitch of getting out the map as engineer
-fixed some areas where you can shoot through
-scaled up some textures
-made some building a bit higher to give less advantage to jumping class
-fixed some sound not playing
-fixed sound issues in building
-blocked off some areas
-gave more detail to last
-fixed issues of getting blocked on a wall
-fixed one way textures
-doors kill you on close
-fixed some broken mechanics
-fixed some clipping that was the wrong way
-moved mid down a bit by 1hu

hope that's all and its late so I probably forgot something xD (ill add pics of whats added/changed tomorrow)
fixes
-some lighting
-more visuals to help with gameplay
-more décor
-made spawn bigger
-fixed issues not showing you the tunnel
-made train slower
-fix some over lays
-fixed some texture
-removed back sniping area
-added a new building in sniping area
-fix flank routes
-added more cubemaps
-fixed sign getting I way
-added more clipping
-changed health and ammo locations
-added more health and ammo
-change water area
-added more fences
-added more funneling to mid
-fix issue with shooting through fence
-change some props
-added stairs in upper area
-change mid
-added more sounds to gameplay area

I hope that's it, heres some pic of the newer update
20170515012549_1.jpg
20170515012628_1.jpg
20170515012642_1.jpg
20170515012655_1.jpg
20170515012716_1.jpg
20170515012727_1.jpg
20170515012740_1.jpg
20170515012758_1.jpg
20170515012807_1.jpg
20170515012813_1.jpg
20170515012821_1.jpg
20170515012945_1.jpg