cp_observatory

Discussion in 'WIP (Work in Progress)' started by Icarus, Sep 21, 2008.

  1. Icarus

    aa Icarus

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    cp_observatory RELEASE

    cp_observatory4

    Download from FPSBanana
    Download from TF2Maps
    Download from Ozfortress

    Gravelpit with a Steel twist:
    Welcome to Observatory! I was inspired by Steel, but noticed some negativity towards it over it's complexity. I also love Gravel Pit, but wanted to make a map where there was more incentive to defend both A and B.
    My goal in Observatory is to have a map with deeper strategic value within a rather simple layout. BLU gets to choose what kind of advantage they want when assaulting C, and RED must shift their forces to counter BLU's assaults. Just remember, a team that only defends C is bound for failure!
    I hope you enjoy my first map!

    [​IMG]

    Objective:
    - RED team wins by defending C.
    - BLU team wins by capturing C before the time runs out.

    [​IMG]

    Other Notes:
    - Capturing A opens a path directly to C
    - Capturing B destroys RED's bridge to C, and opens additional paths to the control room
    - C cannot be captured until either A or B is captured.
    - RED team cannot regain control of a point once BLU has captured it.

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    I did not really want to release another version, but this came with several requests to make Point C easier to defend.

    Changes for Version 4:
    -Edges of the fences on B are now more distinguishable
    -Moved pickups on B more towards defenders
    -Removed first floor interior hallways
    -Reduced cap time on C


    Special thanks to everyone, especially the [-Q-] clan and the Dejavu clan for their continued support.
     
    Last edited: Nov 27, 2008
  2. Skwii

    Skwii L1: Registered

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    Looks interesting. Alpine style is a refreshment.
    Ive always liked steel myself, so im hoping to play this someday :)
    More pictures maybe?
     
  3. laghlagh

    laghlagh L6: Sharp Member

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    Are there any images, I can't see any. If not, then you should post some!

    Aaah, they just decided to load! Looks very good, the gameplay idea is ALSO very good. So it's a very good.
     
    Last edited: Sep 21, 2008
  4. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Yea, i'm not seeing any images either.. but it sounds neat.

    Look forward to it.
     
  5. laghlagh

    laghlagh L6: Sharp Member

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    Start using imageshack, photobucket or flickr, not geocities for image uploads. :)
     
  6. joshman

    joshman L5: Dapper Member

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    looks nice.

    Although it isn't really an observatory. More of a Missile Base.
     
  7. AWESOME-O

    AWESOME-O L10: Glamorous Member

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    weird, last time i checked this post i did saw the pics, now i dont see them anymore :(
     
  8. eerieone

    aa eerieone

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    i can see the pics :)

    looks interesting, would love to see some ingame-shots
     
  9. Vander

    Vander L8: Fancy Shmancy Member

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    I really like the concept you have for the gameplay style.
     
  10. Icarus

    aa Icarus

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    reuploaded existing images and added more
     
  11. Altaco

    Altaco L7: Fancy Member

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    Wow, this looks incredible for a first map. Bravo!

    Though it looks like it might be a bit hard to get onto C, is there more than just that spiral staircase?
     
  12. Icarus

    aa Icarus

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    nope

    But I'm going to change that before beta
     
  13. TheDarkerSideofYourShadow

    TheDarkerSideofYourShadow L10: Glamorous Member

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    Yeah, this looks really good a for a first map. I like it :)
     
  14. Shadow Scythe

    Shadow Scythe L2: Junior Member

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    Oh man, this looks no less awesome than some of the official maps we have. Like, I can barely believe this is your first map ever. The detailing and stuff looks amazing. Now, I can't tell if it'll play well by just looking at it; we'll have to see. Once it's done and all, I'll be poking and prodding my local server admins to see if they'll get it uploaded to my local server. Kudos to you, Icarus!
     
  15. ColdFire

    ColdFire L2: Junior Member

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    I want a download link!!!
    Looks awesome, and I like this gameplay evolutions like steel do
    Great job!
     
  16. Chilly

    Chilly L6: Sharp Member

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    http://www.fpsbanana.com/maps/67139

    Looks incredible. Definitely gonna put this on our server and get people playing it. I think many people would love more Gravelpit style maps. :D
     
  17. PMAvers

    PMAvers L6: Sharp Member

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    After running around it a bit, it *does* look pretty solid.

    A few things I noticed:

    On the map-info screen, there's the purple-and-black checkerboard missing textures pattern where a "map" or screenshots of the level usually is.

    At A, the metal catwalks around the edge (by the pit-of-doom) really could use railings, it looks odd without them. Plus, it could actually warn people that it *is* a pit-of-doom, since it looks like you could drop down and just walk around there normally. Maybe some of those little land-mine warning signs down there could help?

    In RED's spawn, the wooden doors that slide open... there's something odd about them. Maybe it's how the doors have the lock on them (making them look like they're not supposed to open), but they open anyway... or how the lock duplicates into two (one for each half of the door) when they open.

    Putting it up on my private server, see if I can get some playtesting done.
     
    Last edited: Sep 26, 2008
  18. Icarus

    aa Icarus

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    Wow... somebody beat me to the posting of my own map

    Here's a tf2maps link:
    http://forums.tf2maps.net/downloads.php?do=file&id=669

    @PMAvers: That's a good idea, and I will also place signs for the pits at A and B as well

    as for the menu photos, I suggest you redownload the map. I uploaded b1a that fixes it
     
  19. PMAvers

    PMAvers L6: Sharp Member

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    Yeah, I just noticed it. Thankfully didn't get done uploading the older version to the server. :laugh:
     
  20. kaplan

    kaplan L1: Registered

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    Noticed in B1 that after the first round was won by the red team the rocket blast effect is still in place, making it virtually impossible to attack C because of the glaring white light and smoke from the rocket. Both teams experienced this.

    Players also complained of getting stuck in the Blu spawn area, especially if they spawned on the lower deck.

    I will download B1a and see if I can reproduce the rocket blast effect. Great first map.