I am going to play a preseason comp match on it tonight so I will upload my demo (from medic viewpoint).
From a comp standpoint, the mid point seems a bit.... odd. The majority of the fighting will not take place on mid, but rather to control the enemy yard and the ridge around the point. My team and I have already commented on how slow it is to get to mid, but that is not bad, gives us time to get a kritz and a heavy up there, a rape combo for that area.
we did not go over second point, but it too looks different than any map we played. Spam will be big there as there are only a few, easily coverable points of entry.
To me, last looks like it could either be great, or suck really bad.
Take all this with a grain of salt as we havent played yet. I will upload the demo and any thoughts later, looks like it could be a fun change of pace, especially if it is put into main circulation for TWL.
@edit I forgot to say, with a two sticky jump or a really good rocket jump, you can get up where all the jungle trees and bushes are overlooking mid, I dont know if you want players there, but they cant be seen and pose a balance problem if it stays.