Cauldron

Cauldron a10

Garner

L4: Comfortable Member
Aug 16, 2009
154
38
omg, im in love with this map :)
 

Tinker

aa
Oct 30, 2008
672
334
This hatch;
.

Most important difference? Three out of nine class can still go there easily, and all of them can shoot through to kill enemies on the other side. One-way doors are frustrating because people can camp behind it and use the one-way opening as an advantage in battle.

I wouldn't mind the door if it was a hatch like that.
 

Flame

aa
Jul 19, 2009
368
865
Theres a ginormous difference.

for 1, on that spot in badlands, the basic scout strategy is to hold your resupply locker while your heavy classes hold the choke to mid by spire to prevent scouts getting behind and to keep a look on whoever might try to flank your medic.

Also every class but the medic can and does get back up there since its the fastest route back to the last lobby from the forward spawn at mid.

Your path is on a totally different level. Its in a room which is closed on 3/4 of its sides so you cant stay there at all, only one team is allowed out of it, and its inaccessible. You could run complete strategies just based off that door. having 3 people charge in rambo style while one holds the door open so they can retreat if needed.

Allowing people to sly behind people without any chance of stopping them prematurely wont work. Imagine a team is trying to cap point 4, and two scouts spawn, the defending team ubers, and the scouts ditch out that door and now can start either a backcap on mid or flank the other team through the main hallway

from a gameplay standpoint it just wont work smoothly.
 

Shmitz

Old Hat
aa
Nov 12, 2007
1,128
746
ALPHA 10
* Raised cave route in middle area up to be a better flanking route for jumping classes. (May make it more globally accessible in future versions).
* Completely flipped final areas. Cave path to mid now dumps players into the room next to second point with the raised exit to mid.
* Changed first forward spawn to primarily exit at old one-way door.

DOWNLOAD

"New" final point:
cp_cauldron_a100001.jpg


New cave drop-down:
cp_cauldron_a100002.jpg

cp_cauldron_a100003.jpg