- Nov 12, 2007
- 1,128
- 746
Alpha 5 released:
ALPHA 5
* Fixed the clip problem that was blocking the exits to the final forward spawns.
* Changed the layout of the "lobby" hallway between points 1 and 2. Hopefully it'll be more natural to take for defenders.
* Began adding optimization hints to the map.
* Converted some ramps to stairs, visually.
* The arrow in the cave tunnel now only points to the center at the beginning and after you have taken the center.
KNOWN ISSUE:
There are two groups of rocks in the middle area that may have awful splotchy shadowing on them. I'm interested in knowing if they look fine to you. I see no problems on my computer, so I'm trying to figure out if it's an issue with graphics settings, or some other factor that may or may not be unique to me.
ALPHA 5
* Fixed the clip problem that was blocking the exits to the final forward spawns.
* Changed the layout of the "lobby" hallway between points 1 and 2. Hopefully it'll be more natural to take for defenders.
* Began adding optimization hints to the map.
* Converted some ramps to stairs, visually.
* The arrow in the cave tunnel now only points to the center at the beginning and after you have taken the center.
KNOWN ISSUE:
There are two groups of rocks in the middle area that may have awful splotchy shadowing on them. I'm interested in knowing if they look fine to you. I see no problems on my computer, so I'm trying to figure out if it's an issue with graphics settings, or some other factor that may or may not be unique to me.