KotH Canal

chemelia

yndersn't
aa
May 11, 2014
406
619
I want to know how Blu got into Red spawn, I don't see how that happened.

Well, first of all, I don't think either of the spawnroom doors moved visually(they just stayed in place, but we could walk through them), and BLU team could stand right in front of the slide door model, inside our spawnroom. This means either your door was too far forward, your your visualizer was
 

Moonrat

nothing left
aa
Jul 30, 2014
932
585
I'm getting a new release set up....

B5 will add the following

Will be added

10 Second Cap rate, rather than 20
Working Spawn Door
Better light_spots in the side building
Upscaled water texture
Less depressing Lighting
More exits out of the water
Ramp instead of stairs leaving the water
More cover on the bridges that connect mid to the base
Small health kits by the crates across the water from mid
Large health instead of Medium inside of side building.
Rocks instead of open sky

That will be in the new release, so a lot of changes will be coming!