I have been busy with school, so I haven't been working on koth_abyss, my map project. Anyway, being set in the black abyss, should I use environmental lighting, or very dim blue... if you guys could either point me in the direction of experimentation, or just some trial env light; that would help, currently I am building framework and how it will position in game, for now, I will fullbright to avoid issues; however I want to get a proper light score by the time I get into late planning and early alpha 1