CP Assault A7b

A attack/defend control point map made by Géza!

  1. Géza!

    Géza! L4: Comfortable Member

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    So.... The first TF2 map of mine that has gotten anywhere. As obvious from the name, and certain elements of the layout, my inspiration was the one and only cs_assault, one of my favourite CS maps back in the 1.6 days- naturally, heavily expanded and modified to fit Team Fortress 2's gameplay.

    2-point single-stage CP in the vein of Gorge, designed for quick and intense matches.

    Almost anything is a potential subject of change based on the results of playtests
     
    Last edited: May 24, 2015
  2. Ynders

    aa Ynders absolutely gormful

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    I spy some gnarly-looking sightlines down that road. Might just be looks though, I can't be sure how it actually plays(yet).
     
  3. Géza!

    Géza! L4: Comfortable Member

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    Damnit, the 'cover photo' showing the map's best looking location doesn't want to show up. What am I doing wrong?

    As for the sightlines, I've also been quite worried, which is why that pile of crates and pickup truck is put where it is on picture #2, as well as other props scattered here and there, wherever they can break it up best- as well as a secondary route that will hopefully let BLU get in the back of RED snipers sitting in the best spots.
     
  4. Bunbun

    aa Bunbun Gay sex slave

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    This looks like a city themed map
     
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  5. Géza!

    Géza! L4: Comfortable Member

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    That means I've succeeded, because it IS gonna be one :closedeyes:
     
  6. nightwatch

    aa nightwatch

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    This is inspired by the cs map right
     
  7. Géza!

    Géza! L4: Comfortable Member

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    Says so right in the description and even the name :v
     
    Last edited: Apr 22, 2015
  8. ExtraCheesyPie

    ExtraCheesyPie L7: Fancy Member

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    I've always felt that CS Assault didn't really fit the game too much, with it's vertical gameplay and such, and that it would be awesome in tf2.
     
  9. Géza!

    Géza! L4: Comfortable Member

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    I felt similarly. It operates with way bigger and more open areas than any other CS maps.
     
  10. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Well, you could always put in some shipping containers - a map can never have enough of those in it! :p
     
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  11. nightwatch

    aa nightwatch

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    You are what's wrong with this community.
     
  12. Zed

    aa Zed Certified Most Crunk™

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    Server staff material, everybody.
     
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  13. Géza!

    Géza! L4: Comfortable Member

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    To note, during the playtest, apparently capping the first point did not add to the timer, despite the output being present, no timer cap, and it having worked when I tested the map alone. DId this happen to anyone else before?
     
    Last edited: Apr 27, 2015
  14. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    Trolled :wow:
     
  15. Kill_the_Bug

    Kill_the_Bug L14: Epic Member

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    nice map from the game day tests - has lot's of promise it the first can be flanked differently :)


    whoops double post by accident - sorry about that!
     
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  16. Géza!

    Géza! L4: Comfortable Member

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    Okay, the extra time on capture of the first point is definitely broken.

    Is the output broken? I can't see what could be wrong with it.
    [​IMG]
     
  17. Géza!

    Géza! L4: Comfortable Member

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    Werll, changing AddTeamTime to simply AddTime seems to have fixed it. Why, though, I have no idea.

    Also, so far I've added another route to the first point, and a requested route from the elevated bridge to the RED roof and vice versa. Forward Spawn will be next.
     
  18. Bunbun

    aa Bunbun Gay sex slave

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    Finish this map or i'll eat you.
     
  19. HQDefault

    aa HQDefault ...what

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    You can't. You cannot swallow a grown man's head through that tiny little tube you have for a mouth!
     
  20. Bunbun

    aa Bunbun Gay sex slave

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    But i'll eat his liver with some Fava beans, and a nice Chianti.