Assault

CP Assault A7b

Muddy

Muddy
aa
Sep 5, 2014
2,576
4,593
You can't. You cannot swallow a grown man's head through that tiny little tube you have for a mouth!

This is why you chop it up into small pieces. It also makes it easier to cook and you can bury the inedible bits with minimal effort.

Source: I had a troubled childhood.
 

Géza!

L4: Comfortable Member
May 12, 2008
183
40
I'm afraid my bones are way too big and hard to allow for easy chopping. You'll need a buzzsaw or something similar.
 
Oct 6, 2008
1,949
446
Just put you in a tub - add acid and then pull the plug after a couple of hours
 

Géza!

L4: Comfortable Member
May 12, 2008
183
40
And now, for some screenshots of the changes!

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Route from bridge to roof.

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Point A is safer from hurt coming from the RED roof

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BLU forward spawn inside the billboard building.

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New route to A
 
Oct 6, 2008
1,949
446
Looking MUCH MUCH BETTER! - the doors to the cap mean red now has to get down there and DEFEND it instead of snipers just taking pot shots :)

And that alt path into the cap - looks good - maybe extend something up to the roof that way as well?
 

Géza!

L4: Comfortable Member
May 12, 2008
183
40
A2 is released, just in time for this weekend's playtests!

Changes include:
-BLU forward spawn added
-New route to point A added
-Sightline from RED roof to point A broken up
-Catwalk from elevated bridge to RED roof added
-More props added to BLU spawn to act as cover
-More arrows and signs

I also added the nifty van prop from the Construction Pack to spice up the vehicular diversity of the map. Getting the packing right was a challenge, but ultimately successful.
 
Oct 6, 2008
1,949
446
Getting the packing right was a challenge, but ultimately successful.

We only believe these types of statements when we actually see it :p
 

Géza!

L4: Comfortable Member
May 12, 2008
183
40
Second playtest wwas pretty successful all things considered. RED spawn will undergo some tweaking.
 

Géza!

L4: Comfortable Member
May 12, 2008
183
40
Alpha 3 released!

Changes include:
-BLU forward spawn completely revamped and moved to a safer spot
-Courtyard route to point A tweaked
-Point A capture zone expanded, route to point A second floor changed, grates added to make the presence of second floor more apparent
-Container and barrels added in front of RED warehouse to decrease sniper wiggle room
-Back alley flank route tweaked
-Vent leading to RED spawn changed, instead of dropping near RED spawn, it drops straight onto point B
-RED spawn protected area significantly increased

And a couple extra medkits and ammopacks around the map. Screenshots, download link in OP
 
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Géza!

L4: Comfortable Member
May 12, 2008
183
40
Aaaand Alpha 4 released just in time for today's playtest!
Changes include:
-Point A back-flank route, also doubling as BLU forward spawn, revamped!
-Point A radically changed
-Broke a lot of sightlines
 

Géza!

L4: Comfortable Member
May 12, 2008
183
40
Next Alpha is shaping up to be quite nice. Warehouse is far less open, the much-criticized elevated bridge route is gone, and spawn times are modified. Let's see how they'll work out
 

Géza!

L4: Comfortable Member
May 12, 2008
183
40
Damn, I'm spamming my own thread- but no matter!

For the RED warehouse now has experimental textures!
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Géza!

L4: Comfortable Member
May 12, 2008
183
40
Well I haven't missed a single weekly US gameday since the start, so you have a good shot of trying it there. :v
 

Géza!

L4: Comfortable Member
May 12, 2008
183
40
I hope to see you this week then! Always good to get feedback from a new perspective- so far opinions have either pointed towards singular issues or differed wildly