Ladies and gentlemen, There is just under 3 hours left until the start of the 3rd Almost-annual 72hr mapping contest.
I will be posting the upload thread sometime on saturday, please please please! Read the rules again, just to make sure everyone understands the naming conventions needed.
I have amended the rules saying that you are allowed to abbreviate your name if your forum name is too long. For example, Terwonick can (and has) shortened his file name to just Ter (ie, ctf_ter_72)
PLEASE DO NOT USE CAPITAL LETTERS! YOU WILL BE DISQUALIFIED!
Also, some helpful hints:
When checking for leaks, just compile with BSP, each time you have to recompile, this'll save you a LOT of time.
Learn Hotkeys, those also save a LOT of time.
Use ABS's Prefab Pack and/or Fr0z3n's Base entity pack, these will REALLY save you time.
Don't worry too much about making the prettiest map. The map could be the prettiest thing in the world, but no one will play it if it isn't fun and plays like shit.
Use your time wisely, this contest is about quick-fire problem solving. If you are stuck on something, come back later, or jsut get something down, and test it!
Test often! I'm sure there will be a lot of map tests going on during the contest!
Don't, panic. You have 72hr's. That is a LOT of time. When you think about how much time you spend on a normal map, it is much much less than this.
The new sd_ gamemode IS ALLOWED for the contest.
You are allowed to update your map during the voting period, but try and not do it too often, as it can sometimes skew results. Koth maps created in this contest, are allowed to be entered into the STAR_ contest.
If you make a thread in the map workshop or contest entries subforums, please put a 72_ in front of the name. I will be moving the non-koth maps out of the contest entries subforum after the contest is over, the 72_ will help me get it done quicker.
I will not be around the for the launch, an announcement will pop up when it is time to go. Best of Luck to everyone entering, this'll be a good year.