- Apr 19, 2009
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Ah, daaamnnnnn that's harsh. I guess the pyro extinguish point is more justified then since it'll be harder to get that off as the flames die out quicker.
Steam Forums said:PYRO:
-20% Flamethrower damage applies to BOTH the normal Flamethrower AND the Backburner
-Afterburn is reduced to 6 seconds, as is the damage to 60%. It's now ~36 damage over 6 seconds.
-Afterburn reduction applies to ALL weapons, also Flaregun, which makes it pretty much useless now.
The airblasting got a good buff, but I'm not sure if it will compensate for the nerf to flames. The pyro is not a class that needs a nerf.
This is what baffles me though: the pyro is the ONLY dps class in the game, and yet they keep making his dps ability (burning) less and less useful. How does it make sense to mitigate the one thing that differentiates him from other classes?
If the steam forums are to be believed, it's still the same damage just over 6 seconds instead of 10. Which makes it one hell of an uptweak.