Discussion in 'Team Fortress 2 Talk' started by The Political Gamer, Apr 28, 2010.
I love them actually, the reduce in airblast time is brilliant! And now you don't have to stop before you use the bonk! which makes it a much less situational item.
This is good. However, the bad news is that this means we probably won't be seeing the engie update within these next couple of weeks at least. If they were to release it anytime soon, they would have compiled this stuff in with the rest of the update. At least, that is my theory.
yay! i love the general pyro changes which make playing pyro much more tactical/airblasty (even though i play soldier a lot, so i should hate it)
edit: and the heavy buffs are awesome too. i always liked playing heavy, but i can't stand moving slow. it's now a much more viable class to play as for me
You have a recharge now, so it's now viable to run behind enemy lines. Crit-a-cola's a nice bonus too. A little manliness for the very unmanly scout.
Interesting pyro changes, shame about the after burn reduction, i always thought it was fair (and it kills me a lot).
Heavy changes seem interesting too, although i can see the sandwhich thing might get exlpoited for points... who knows.
Is this the first time they've released a community map in a non-major update? So far there isn't even a blog entry.
And I'm OK with everything except the Pyro's airblast automatic mini-crit. That seems like overkill. And I say this as a career Pyro. Damn you Eric Smith! Also they're going to have to delete or change the "Retire the Runner" achievement because there's no longer a post-Bonk slowdown effect.
If the steam forums are to be believed, it's still the same damage just over 6 seconds instead of 10. Which makes it one hell of an uptweak.
I'm totally fine with secret map releases.
Here's whats broke:
- Joining servers
- Content servers
- The usual (everything)
Apparently Crit-A-Cola makes the player give and receive minicrits under the effects, and it replaces Bonk!
Cp_Freight played more is always nice, and the pyro change is more than appreciated (Less W+M1 and more minicrits on reflect makes me a happy pyro!)
Also, it made Hammer divide by zero on my computer. Steam servers are crashed for me however, so it is more than likely that.
Ah, daaamnnnnn that's harsh. I guess the pyro extinguish point is more justified then since it'll be harder to get that off as the flames die out quicker.
I can't see the crit cola there. That's also pretty damn powerful... scouts can already 2 shot 7 of the 9 classes, but atleast you can't mini-crit pistol people... that'd be harsh.
Glass cannon. If you get shot you're dead.
name: Unique EnergyDrink CritCola
ID: 163 0x0a3
Position: 0 0x0
Used by classes: scout
Crafting classification: weapon
Can be found: Yes
Level 5 Lunch Box
While under the effects, damage done and damage taken will be mini-crits.
Hidden: Adds +50 max health for 30 seconds (144 = 2)
Fuck the pyro changes, everything else seems cool though.
what have they done to you?
That map is blah. Just blah.
Yea, but you could say that about all the community maps so far to be honest.
What about it? :/
Separate names with a comma.